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Steam News24 January 20265mo ago

v3.3.4

Hey folks! Another small patch today as I continue to make incremental improvements to the tester area for the new quest, plus fix a few bugs and make a few small other changes.

Full notes

Full Shattered Pixel Dungeon update

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Hey folks!

What changed

1 fix3 additions2 changes0 removals
  • Gameplay
  • Fixes
  • Maps
addedAnother small patch today as I continue to make incremental improvements to the tester area for the new quest, plus fix a few bugs and make a few small other changes. I expect the next patch will feature some more significant new additions to the tester area, though it will still be pretty barebones until the next major update.
addedQuest Tester Area I've made more improvements to level generation in the vault tester area. The layout is still pretty random, but the vault area now uses some basic new vault-specific rooms and the level builder it uses is now a lot more flexible.
addedNow that these levelgen basics are down I'm going to start looking to add some more active details such as hazard testers (without any danger) and treasure rooms instead of spreading loot randomly.
changedImproved clarity on Skeleton Key's curse text - Updated translations
fixedBugFixes Fixed the following bugs: Caused by v3.3: - Wand of regrowth appearing in vault tester area again - Vault tester area resetting charge count on Duelist's weapons - Trinkets briefly visually persisting after being energized
changedExisted prior v3.3: - Slimes always taking damage in multiples of 8 when ascending - Rare cases where area effects that blocked terrain could persist forever for large enemies - Arcane Bomb particle fx persisting when they shouldn't in a bunch of specific cases - Thrown weapons not IDing properly in very specific cases

Another small patch today as I continue to make incremental improvements to the tester area for the new quest, plus fix a few bugs and make a few small other changes. I expect the next patch will feature some more significant new additions to the tester area, though it will still be pretty barebones until the next major update.

Here's a full list of changes:

Quest Tester Area I've made more improvements to level generation in the vault tester area. The layout is still pretty random, but the vault area now uses some basic new vault-specific rooms and the level builder it uses is now a lot more flexible.

Now that these levelgen basics are down I'm going to start looking to add some more active details such as hazard testers (without any danger) and treasure rooms instead of spreading loot randomly.

Misc. Changes - The game scene now attempts to persist more item windows (item selection primarily) over scene reset. This should sharply reduce cases where things like rotating your device cause scrolls to be lost. Note that items can still be lost if the game is terminated while item selection windows are open.

  • Improved clarity on Skeleton Key's curse text - Updated translations

BugFixes Fixed the following bugs: Caused by v3.3: - Wand of regrowth appearing in vault tester area again - Vault tester area resetting charge count on Duelist's weapons - Trinkets briefly visually persisting after being energized

Existed prior v3.3: - Slimes always taking damage in multiples of 8 when ascending - Rare cases where area effects that blocked terrain could persist forever for large enemies - Arcane Bomb particle fx persisting when they shouldn't in a bunch of specific cases - Thrown weapons not IDing properly in very specific cases

Source

Steam News / 24 January 2026

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