Repeated intro
Hey Dungeoneers, Shattered Pixel Dungeon has been patched to v3.3.1!
What changed
1 fix0 additions1 change0 removals
changedNothing really exciting to note with this patch, it's just some bugfixes to various reports I've received since v3.3.0 launched about a week ago. I expect to be making larger patches in the future with improvements to the vault tester area, though the upcoming holidays may delay that a little bit.
fixedBugFixes Fixed the following bugs: Caused by v3.3.1: - Skeleton key not triggering on-artifact effects - Tomahawk bleed damage not scaling with ring of sharpshooting - Vault tester area being enterable with a lost inventory, causing a softlock - Buffs from ring of might persisting outside of vault tester area - Wand of regrowth spawning and being usable to healing in quest tester area - Uncommon cases of cracked spyglass making thrown items hidden - Feint afterimage lasting longer than 1 turn in some cases - Various textual errors
Shattered Pixel Dungeon changes
changedNothing really exciting to note with this patch, it's just some bugfixes to various reports I've received since v3.3.0 launched about a week ago. I expect to be making larger patches in the future with improvements to the vault tester area, though the upcoming holidays may delay that a little bit.
fixedBugFixes Fixed the following bugs: Caused by v3.3.1: - Skeleton key not triggering on-artifact effects - Tomahawk bleed damage not scaling with ring of sharpshooting - Vault tester area being enterable with a lost inventory, causing a softlock - Buffs from ring of might persisting outside of vault tester area - Wand of regrowth spawning and being usable to healing in quest tester area - Uncommon cases of cracked spyglass making thrown items hidden - Feint afterimage lasting longer than 1 turn in some cases - Various textual errors
Nothing really exciting to note with this patch, it's just some bugfixes to various reports I've received since v3.3.0 launched about a week ago. I expect to be making larger patches in the future with improvements to the vault tester area, though the upcoming holidays may delay that a little bit.
Here is a full list of changes:
BugFixes Fixed the following bugs: Caused by v3.3.1: - Skeleton key not triggering on-artifact effects - Tomahawk bleed damage not scaling with ring of sharpshooting - Vault tester area being enterable with a lost inventory, causing a softlock - Buffs from ring of might persisting outside of vault tester area - Wand of regrowth spawning and being usable to healing in quest tester area - Uncommon cases of cracked spyglass making thrown items hidden - Feint afterimage lasting longer than 1 turn in some cases - Various textual errors