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Steam News12 December 20258mo ago

v3.3.1

Hey Dungeoneers, Shattered Pixel Dungeon has been patched to v3.3.1! Nothing really exciting to note with this patch, it's just some bugfixes to various reports I've received since v3.3.0 launched about a week ago.

Full notes

Full Shattered Pixel Dungeon update

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Repeated intro

Hey Dungeoneers, Shattered Pixel Dungeon has been patched to v3.3.1!

What changed

1 fix0 additions1 change0 removals
  • Gameplay
  • Balance
changedNothing really exciting to note with this patch, it's just some bugfixes to various reports I've received since v3.3.0 launched about a week ago. I expect to be making larger patches in the future with improvements to the vault tester area, though the upcoming holidays may delay that a little bit.
fixedBugFixes Fixed the following bugs: Caused by v3.3.1: - Skeleton key not triggering on-artifact effects - Tomahawk bleed damage not scaling with ring of sharpshooting - Vault tester area being enterable with a lost inventory, causing a softlock - Buffs from ring of might persisting outside of vault tester area - Wand of regrowth spawning and being usable to healing in quest tester area - Uncommon cases of cracked spyglass making thrown items hidden - Feint afterimage lasting longer than 1 turn in some cases - Various textual errors

Shattered Pixel Dungeon changes

changedNothing really exciting to note with this patch, it's just some bugfixes to various reports I've received since v3.3.0 launched about a week ago. I expect to be making larger patches in the future with improvements to the vault tester area, though the upcoming holidays may delay that a little bit.
fixedBugFixes Fixed the following bugs: Caused by v3.3.1: - Skeleton key not triggering on-artifact effects - Tomahawk bleed damage not scaling with ring of sharpshooting - Vault tester area being enterable with a lost inventory, causing a softlock - Buffs from ring of might persisting outside of vault tester area - Wand of regrowth spawning and being usable to healing in quest tester area - Uncommon cases of cracked spyglass making thrown items hidden - Feint afterimage lasting longer than 1 turn in some cases - Various textual errors

Nothing really exciting to note with this patch, it's just some bugfixes to various reports I've received since v3.3.0 launched about a week ago. I expect to be making larger patches in the future with improvements to the vault tester area, though the upcoming holidays may delay that a little bit.

Here is a full list of changes:

BugFixes Fixed the following bugs: Caused by v3.3.1: - Skeleton key not triggering on-artifact effects - Tomahawk bleed damage not scaling with ring of sharpshooting - Vault tester area being enterable with a lost inventory, causing a softlock - Buffs from ring of might persisting outside of vault tester area - Wand of regrowth spawning and being usable to healing in quest tester area - Uncommon cases of cracked spyglass making thrown items hidden - Feint afterimage lasting longer than 1 turn in some cases - Various textual errors

Source

Steam News / 12 December 2025

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