Full notes
Full Shattered God - Quest for the Divine Relic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
- Performance
Shattered God - Quest for the Divine Relic changes
Patch with changes and fixes based on players' first impressions:
Much improved tutorial!
Halved Hunter's Spear Health drain.
Better Fire Pillar spell cast effect.
Faerie Summon spell description now tells the correct amount of healing.
Gravity Reverse now makes all enemies flinch.
Less time for next enemy icon trembling.
Better effect for Fallen One's Shadow Image spell.
Character portraits now stop talking when the text is done appearing.
Map hazards can no longer kill on Casual difficulty.
Slightly faster map HP/MP HUD fadeout.
Lower pop text sound effect.
Bigger Mana Crossbow bolt.
Better polish on the Castle Sewers' Dungeon.
Pyromancer and Cryomancer masters' sprites are now more prominent.
Intro cut a bit shorter.
Added button prompts to intro, character creation and battle victory scenes.
Confirm window for inventory and save menus now appears on top of the cursor if it's being used.
Negative stat points are now colored red in character creation.
Stat icons put next to their body parts.
Fixed the game menu transition being off at times.
Fixed crash when pressing space in the pre-credits screen.
This is a big patch, and due to an engine update(to fix the Windows10 random crashes glitch), some save files may no longer work. We apologize profusely. However this'll be the last time such a thing will happen.
Source
Changelog.gg summarizes and formats this update. How we read updates.
