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Steam News14 May 20188y ago

Shatter EVERYTHING is live on Early Access!!!

Shatter EVERYTHING is now available on Steam! Thank you for all your support and feedback. I'm looking forward to advancing the game using what I've heard, but for now, please enjoy!

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Full Shatter EVERYTHING (VR) update

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What changed

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  • Compatibility
fixedShatter EVERYTHING is now available on Steam! Thank you for all your support and feedback. I'm looking forward to advancing the game using what I've heard, but for now, please enjoy! 🎉 For the first early access release, I've made the following changes: - Weaker but more plentiful enemies (extra SHATTERING) - More timeslow fuel (and more useful slowdown speed) - Icons appear when you pick up crystals, and crystals are more obvious - Flamethrower has a sound effect, and uses proper spherical collision detection - Fixed the random floating reticle in the menu I'll be adding the names of beta testers to the credits screen as I collect names. Thanks for all your detailed feedback and lovely ideas, and I hope to do you all proud! 😊 In the interest of keeping you informed, I'll be putting my public roadmap of actual planned features here ( https://trello.com/b/ZJx2OPum/shatter-everything-road-map ). Other suggestions will make my (extremely large) private list, but no promises on them. 😉 There's also a discord for discussing the game here: https://discord.gg/ggGaxey Happy shattering!!! Chris

Shatter EVERYTHING (VR) changes

fixedShatter EVERYTHING is now available on Steam! Thank you for all your support and feedback. I'm looking forward to advancing the game using what I've heard, but for now, please enjoy! 🎉 For the first early access release, I've made the following changes: - Weaker but more plentiful enemies (extra SHATTERING) - More timeslow fuel (and more useful slowdown speed) - Icons appear when you pick up crystals, and crystals are more obvious - Flamethrower has a sound effect, and uses proper spherical collision detection - Fixed the random floating reticle in the menu I'll be adding the names of beta testers to the credits screen as I collect names. Thanks for all your detailed feedback and lovely ideas, and I hope to do you all proud! 😊 In the interest of keeping you informed, I'll be putting my public roadmap of actual planned features here ( https://trello.com/b/ZJx2OPum/shatter-everything-road-map ). Other suggestions will make my (extremely large) private list, but no promises on them. 😉 There's also a discord for discussing the game here: https://discord.gg/ggGaxey Happy shattering!!! Chris

Shatter EVERYTHING is now available on Steam! Thank you for all your support and feedback. I'm looking forward to advancing the game using what I've heard, but for now, please enjoy! 🎉 For the first early access release, I've made the following changes: - Weaker but more plentiful enemies (extra SHATTERING) - More timeslow fuel (and more useful slowdown speed) - Icons appear when you pick up crystals, and crystals are more obvious - Flamethrower has a sound effect, and uses proper spherical collision detection - Fixed the random floating reticle in the menu I'll be adding the names of beta testers to the credits screen as I collect names. Thanks for all your detailed feedback and lovely ideas, and I hope to do you all proud! 😊 In the interest of keeping you informed, I'll be putting my public roadmap of actual planned features here (https://trello.com/b/ZJx2OPum/shatter-everything-road-map). Other suggestions will make my (extremely large) private list, but no promises on them. 😉 There's also a discord for discussing the game here: https://discord.gg/ggGaxey Happy shattering!!! Chris

Source

Steam News / 14 May 2018

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