What changed
1 fix2 additions0 changes0 removals
- Gameplay
- Balance
- Performance
addedAi improvements (Added Waypoint Nodes with Cover information) -Outlaw will get assigned roles during combat that will affect their pathfinding goals and choice of path to get there. (Aggressive / Tactical / Support / Sniper) This is separate from immediate combat and can be turned off. -Outlaws now react faster when spotting the player, and can abort actions mid animation. -Added Outlaw Option: Combat Tactics (Off, Very Cautious, Cautious, Balanced, Aggressive, Very Aggressive) -Added two sub menus to Outlaws Menu: "Skill" and "Behaviour" -Added Outlaw Option: "Suppressive Fire" (Off / Light / Normal / Heavy) -Added Outlaw Option: "Player Detection Distance" 50-200% -Added Outlaw option: "Information Sharing" (Off / Very CLose / Close / Medium / Far / Very Far)
fixedWhen Door Behaviour is set to "Auto Close Off", Player interaction toggles auto closing On/Off. -Fixed two missing Submeshes on Diagonal Plank Floor. -Fixed misaligned door handle. -Fixed Outlaw Idle walking (animation cycle before actual movement). -Added used Graphics Card description at the top of the Graphics Menu. -Replaced option: Door Speed > Door Behavior: Each speed has an "Auto Close On/Off" version. -Increased Outlaw Carbine accuracy
addedAdded CPU side Actor occlusion for shadowmap rendering to reduce GPU bandwidth usage. -Outlaws are now fed information at regular intervals about their surroundings rather than requesting it when needed. Avoids ai related performance spikes and reduces CPU usage. -General CPU performance improvements.
Sharpshooter changes
addedAi improvements (Added Waypoint Nodes with Cover information) -Outlaw will get assigned roles during combat that will affect their pathfinding goals and choice of path to get there. (Aggressive / Tactical / Support / Sniper) This is separate from immediate combat and can be turned off. -Outlaws now react faster when spotting the player, and can abort actions mid animation. -Added Outlaw Option: Combat Tactics (Off, Very Cautious, Cautious, Balanced, Aggressive, Very Aggressive) -Added two sub menus to Outlaws Menu: "Skill" and "Behaviour" -Added Outlaw Option: "Suppressive Fire" (Off / Light / Normal / Heavy) -Added Outlaw Option: "Player Detection Distance" 50-200% -Added Outlaw option: "Information Sharing" (Off / Very CLose / Close / Medium / Far / Very Far)
fixedWhen Door Behaviour is set to "Auto Close Off", Player interaction toggles auto closing On/Off. -Fixed two missing Submeshes on Diagonal Plank Floor. -Fixed misaligned door handle. -Fixed Outlaw Idle walking (animation cycle before actual movement). -Added used Graphics Card description at the top of the Graphics Menu. -Replaced option: Door Speed > Door Behavior: Each speed has an "Auto Close On/Off" version. -Increased Outlaw Carbine accuracy
addedAdded CPU side Actor occlusion for shadowmap rendering to reduce GPU bandwidth usage. -Outlaws are now fed information at regular intervals about their surroundings rather than requesting it when needed. Avoids ai related performance spikes and reduces CPU usage. -General CPU performance improvements.
-Ai improvements (Added Waypoint Nodes with Cover information) -Outlaw will get assigned roles during combat that will affect their pathfinding goals and choice of path to get there. (Aggressive / Tactical / Support / Sniper) This is separate from immediate combat and can be turned off. -Outlaws now react faster when spotting the player, and can abort actions mid animation. -Added Outlaw Option: Combat Tactics (Off, Very Cautious, Cautious, Balanced, Aggressive, Very Aggressive) -Added two sub menus to Outlaws Menu: "Skill" and "Behaviour" -Added Outlaw Option: "Suppressive Fire" (Off / Light / Normal / Heavy) -Added Outlaw Option: "Player Detection Distance" 50-200% -Added Outlaw option: "Information Sharing" (Off / Very CLose / Close / Medium / Far / Very Far)
-When Door Behaviour is set to "Auto Close Off", Player interaction toggles auto closing On/Off. -Fixed two missing Submeshes on Diagonal Plank Floor. -Fixed misaligned door handle. -Fixed Outlaw Idle walking (animation cycle before actual movement). -Added used Graphics Card description at the top of the Graphics Menu. -Replaced option: Door Speed > Door Behavior: Each speed has an "Auto Close On/Off" version. -Increased Outlaw Carbine accuracy
-Added CPU side Actor occlusion for shadowmap rendering to reduce GPU bandwidth usage. -Outlaws are now fed information at regular intervals about their surroundings rather than requesting it when needed. Avoids ai related performance spikes and reduces CPU usage. -General CPU performance improvements.