HomeGamesUpdatesPricingMethodology
Steam News16 May 20261mo ago

Update Notes (2026/05/15)

# Shards of the Library - Unified Update & Developer Notes Hello, this is Joey, the developer of Shards of the Library.

Full notes

Full Shards of the library update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Maps
changedHello, this is Joey, the developer of Shards of the Library. I would like to share our recent core system balancing, visual overhauls, localization updates, and future development plans with the Steam community.
added## 🌐 Official Website Launch * You can now visit **[shardsOfTheLibrary.com](http://shardsofthelibrary.com)** to directly access our official game page and developer site! * Discover rich information, ranging from the Lorebook and Character Dictionary to the Item DB and detailed patch notes.
added## 🛠️ Major Updates * **Stamina System Overhaul:** Stamina consumption during weapon attacks has been increased. Stamina passive skills have been applied, and cost balancing (ranging from 0.1 to 1) has been carefully adjusted. * **Equipment & Items:** A new foundational framework for class-specific equipment has been established. We are also replacing item meshes (such as food items) to capture a true classic RPG aesthetic. * **Zodiac System Integration:** Unique buffs and effects corresponding to each character's Zodiac sign have now been integrated into the game.
added## 🎬 Visuals & Audio * **Cinematic Sequences Added:** We have successfully implemented a cinematic camera sequence that triggers the first time a player enters any map (level), along with logic to restrict player movement during the cutscene. * **Character & UI Polishing:** The main menu layout has been revamped. We are currently polishing character appearances, starting with male characters (fixing hair CC bugs, adding detailed facial features, and adjusting color palettes). * **Sound & Effects:** Missing skill sound effects have been added, and the visual effects when traveling through portals have been significantly improved.
added## 💬 Localization & Dialogue * **Massive Localization Update:** We've pushed a large-scale text translation patch that naturally distinguishes between polite and casual speech based on each character's MBTI and personality. * **Affection-Based Custom Dialogue:** We've added hundreds of detailed dialogue scripts for all 44 characters, covering themes of friendship, romance, and playful banter depending on your relationship level, bringing each character to life.
fixed## 🚨 Known Issues * **2D Map Movement Bug:** We've identified an issue where map movement occasionally becomes unresponsive in the 2D viewport state. We are investigating the cause and will deploy a hotfix as soon as possible.
Stamina passive skills have been applied, and cost balancing (ranging0.11Stamina passive skills have been applied, and cost balancing (ranging increased, buff

Shards of the library changes

changedHello, this is Joey, the developer of Shards of the Library. I would like to share our recent core system balancing, visual overhauls, localization updates, and future development plans with the Steam community.
added## 🌐 Official Website Launch * You can now visit **[shardsOfTheLibrary.com](http://shardsofthelibrary.com)** to directly access our official game page and developer site! * Discover rich information, ranging from the Lorebook and Character Dictionary to the Item DB and detailed patch notes.
added## 🛠️ Major Updates * **Stamina System Overhaul:** Stamina consumption during weapon attacks has been increased. Stamina passive skills have been applied, and cost balancing (ranging from 0.1 to 1) has been carefully adjusted. * **Equipment & Items:** A new foundational framework for class-specific equipment has been established. We are also replacing item meshes (such as food items) to capture a true classic RPG aesthetic. * **Zodiac System Integration:** Unique buffs and effects corresponding to each character's Zodiac sign have now been integrated into the game.
added## 🎬 Visuals & Audio * **Cinematic Sequences Added:** We have successfully implemented a cinematic camera sequence that triggers the first time a player enters any map (level), along with logic to restrict player movement during the cutscene. * **Character & UI Polishing:** The main menu layout has been revamped. We are currently polishing character appearances, starting with male characters (fixing hair CC bugs, adding detailed facial features, and adjusting color palettes). * **Sound & Effects:** Missing skill sound effects have been added, and the visual effects when traveling through portals have been significantly improved.
added## 💬 Localization & Dialogue * **Massive Localization Update:** We've pushed a large-scale text translation patch that naturally distinguishes between polite and casual speech based on each character's MBTI and personality. * **Affection-Based Custom Dialogue:** We've added hundreds of detailed dialogue scripts for all 44 characters, covering themes of friendship, romance, and playful banter depending on your relationship level, bringing each character to life.

# Shards of the Library - Unified Update & Developer Notes

Hello, this is Joey, the developer of Shards of the Library. I would like to share our recent core system balancing, visual overhauls, localization updates, and future development plans with the Steam community.

## 🌐 Official Website Launch * You can now visit **[shardsOfTheLibrary.com](http://shardsofthelibrary.com)** to directly access our official game page and developer site! * Discover rich information, ranging from the Lorebook and Character Dictionary to the Item DB and detailed patch notes.

---

## 🛠️ Major Updates * **Stamina System Overhaul:** Stamina consumption during weapon attacks has been increased. Stamina passive skills have been applied, and cost balancing (ranging from 0.1 to 1) has been carefully adjusted. * **Equipment & Items:** A new foundational framework for class-specific equipment has been established. We are also replacing item meshes (such as food items) to capture a true classic RPG aesthetic. * **Zodiac System Integration:** Unique buffs and effects corresponding to each character's Zodiac sign have now been integrated into the game.

---

## 🎬 Visuals & Audio * **Cinematic Sequences Added:** We have successfully implemented a cinematic camera sequence that triggers the first time a player enters any map (level), along with logic to restrict player movement during the cutscene. * **Character & UI Polishing:** The main menu layout has been revamped. We are currently polishing character appearances, starting with male characters (fixing hair CC bugs, adding detailed facial features, and adjusting color palettes). * **Sound & Effects:** Missing skill sound effects have been added, and the visual effects when traveling through portals have been significantly improved.

---

## 💬 Localization & Dialogue * **Massive Localization Update:** We've pushed a large-scale text translation patch that naturally distinguishes between polite and casual speech based on each character's MBTI and personality. * **Affection-Based Custom Dialogue:** We've added hundreds of detailed dialogue scripts for all 44 characters, covering themes of friendship, romance, and playful banter depending on your relationship level, bringing each character to life.

---

## 🚨 Known Issues * **2D Map Movement Bug:** We've identified an issue where map movement occasionally becomes unresponsive in the 2D viewport state. We are investigating the cause and will deploy a hotfix as soon as possible.

---

## 📝 Developer Notes * **UI/UX Studies & Application:** The summer semester has begun, and I am currently taking a course on UI/UX design. Please look forward to seeing how the user experience and design patterns I learn will be seamlessly integrated into the game's interface. * **Regular Update Schedule:** To ensure more systematic and in-depth development, I plan to release regular updates on the **first Wednesday of every month**. * **World-Building Expansion:** This game is more than just a single project; it is being developed with the ultimate goal of "world-building expansion," serving as the foundation for my future personal games. Through our newly revamped developer site, I will continue to unfold more lore and stories.

Thank you for your continuous patience and support. Have a wonderful adventure!

Source

Steam News / 16 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.