What changed
1 fix4 additions2 changes0 removals
- UI and audio
- Gameplay
- Balance
- Maps
changedHello, this is Joey, the developer of Shards of the Library. I would like to share our recent core system balancing, visual overhauls, localization updates, and future development plans with the Steam community.
added## 🌐 Official Website Launch * You can now visit **[shardsOfTheLibrary.com](http://shardsofthelibrary.com)** to directly access our official game page and developer site! * Discover rich information, ranging from the Lorebook and Character Dictionary to the Item DB and detailed patch notes.
added## 🛠️ Major Updates * **Stamina System Overhaul:** Stamina consumption during weapon attacks has been increased. Stamina passive skills have been applied, and cost balancing (ranging from 0.1 to 1) has been carefully adjusted. * **Equipment & Items:** A new foundational framework for class-specific equipment has been established. We are also replacing item meshes (such as food items) to capture a true classic RPG aesthetic. * **Zodiac System Integration:** Unique buffs and effects corresponding to each character's Zodiac sign have now been integrated into the game.
added## 🎬 Visuals & Audio * **Cinematic Sequences Added:** We have successfully implemented a cinematic camera sequence that triggers the first time a player enters any map (level), along with logic to restrict player movement during the cutscene. * **Character & UI Polishing:** The main menu layout has been revamped. We are currently polishing character appearances, starting with male characters (fixing hair CC bugs, adding detailed facial features, and adjusting color palettes). * **Sound & Effects:** Missing skill sound effects have been added, and the visual effects when traveling through portals have been significantly improved.
added## 💬 Localization & Dialogue * **Massive Localization Update:** We've pushed a large-scale text translation patch that naturally distinguishes between polite and casual speech based on each character's MBTI and personality. * **Affection-Based Custom Dialogue:** We've added hundreds of detailed dialogue scripts for all 44 characters, covering themes of friendship, romance, and playful banter depending on your relationship level, bringing each character to life.
fixed## 🚨 Known Issues * **2D Map Movement Bug:** We've identified an issue where map movement occasionally becomes unresponsive in the 2D viewport state. We are investigating the cause and will deploy a hotfix as soon as possible.
Stamina passive skills have been applied, and cost balancing (ranging0.1→1↑Stamina passive skills have been applied, and cost balancing (ranging increased, buffShards of the library changes
changedHello, this is Joey, the developer of Shards of the Library. I would like to share our recent core system balancing, visual overhauls, localization updates, and future development plans with the Steam community.
added## 🌐 Official Website Launch * You can now visit **[shardsOfTheLibrary.com](http://shardsofthelibrary.com)** to directly access our official game page and developer site! * Discover rich information, ranging from the Lorebook and Character Dictionary to the Item DB and detailed patch notes.
added## 🛠️ Major Updates * **Stamina System Overhaul:** Stamina consumption during weapon attacks has been increased. Stamina passive skills have been applied, and cost balancing (ranging from 0.1 to 1) has been carefully adjusted. * **Equipment & Items:** A new foundational framework for class-specific equipment has been established. We are also replacing item meshes (such as food items) to capture a true classic RPG aesthetic. * **Zodiac System Integration:** Unique buffs and effects corresponding to each character's Zodiac sign have now been integrated into the game.
added## 🎬 Visuals & Audio * **Cinematic Sequences Added:** We have successfully implemented a cinematic camera sequence that triggers the first time a player enters any map (level), along with logic to restrict player movement during the cutscene. * **Character & UI Polishing:** The main menu layout has been revamped. We are currently polishing character appearances, starting with male characters (fixing hair CC bugs, adding detailed facial features, and adjusting color palettes). * **Sound & Effects:** Missing skill sound effects have been added, and the visual effects when traveling through portals have been significantly improved.
added## 💬 Localization & Dialogue * **Massive Localization Update:** We've pushed a large-scale text translation patch that naturally distinguishes between polite and casual speech based on each character's MBTI and personality. * **Affection-Based Custom Dialogue:** We've added hundreds of detailed dialogue scripts for all 44 characters, covering themes of friendship, romance, and playful banter depending on your relationship level, bringing each character to life.
# Shards of the Library - Unified Update & Developer Notes
Hello, this is Joey, the developer of Shards of the Library. I would like to share our recent core system balancing, visual overhauls, localization updates, and future development plans with the Steam community.
## 🌐 Official Website Launch * You can now visit **[shardsOfTheLibrary.com](http://shardsofthelibrary.com)** to directly access our official game page and developer site! * Discover rich information, ranging from the Lorebook and Character Dictionary to the Item DB and detailed patch notes.
---
## 🛠️ Major Updates * **Stamina System Overhaul:** Stamina consumption during weapon attacks has been increased. Stamina passive skills have been applied, and cost balancing (ranging from 0.1 to 1) has been carefully adjusted. * **Equipment & Items:** A new foundational framework for class-specific equipment has been established. We are also replacing item meshes (such as food items) to capture a true classic RPG aesthetic. * **Zodiac System Integration:** Unique buffs and effects corresponding to each character's Zodiac sign have now been integrated into the game.
---
## 🎬 Visuals & Audio * **Cinematic Sequences Added:** We have successfully implemented a cinematic camera sequence that triggers the first time a player enters any map (level), along with logic to restrict player movement during the cutscene. * **Character & UI Polishing:** The main menu layout has been revamped. We are currently polishing character appearances, starting with male characters (fixing hair CC bugs, adding detailed facial features, and adjusting color palettes). * **Sound & Effects:** Missing skill sound effects have been added, and the visual effects when traveling through portals have been significantly improved.
---
## 💬 Localization & Dialogue * **Massive Localization Update:** We've pushed a large-scale text translation patch that naturally distinguishes between polite and casual speech based on each character's MBTI and personality. * **Affection-Based Custom Dialogue:** We've added hundreds of detailed dialogue scripts for all 44 characters, covering themes of friendship, romance, and playful banter depending on your relationship level, bringing each character to life.
---
## 🚨 Known Issues * **2D Map Movement Bug:** We've identified an issue where map movement occasionally becomes unresponsive in the 2D viewport state. We are investigating the cause and will deploy a hotfix as soon as possible.
---
## 📝 Developer Notes * **UI/UX Studies & Application:** The summer semester has begun, and I am currently taking a course on UI/UX design. Please look forward to seeing how the user experience and design patterns I learn will be seamlessly integrated into the game's interface. * **Regular Update Schedule:** To ensure more systematic and in-depth development, I plan to release regular updates on the **first Wednesday of every month**. * **World-Building Expansion:** This game is more than just a single project; it is being developed with the ultimate goal of "world-building expansion," serving as the foundation for my future personal games. Through our newly revamped developer site, I will continue to unfold more lore and stories.
Thank you for your continuous patience and support. Have a wonderful adventure!