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Steam News11 April 20251y ago

Shards of Her - DEVLog April & Patch Notes

Here we go with another DEVLog, probably the last one before the release of the next update. I'm taking my time to set everything up right and make it seamless for the next ones.

In this update4

Full notes

Full Shards of Her update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Events
changedPROLOGUE - Veil of IllusionSome minor changes were made to the dialogue and its visuals. The narrator of the Prologue has been changed, and later in ACT IV we'll find out who it is.
fixedACT I - AwakeningNow, some story inconsistencies have been fixed, dialogue has been rewritten in some cases, and spellchecks have been done overall. Plus, there are visual changes in some instances, and a new character is introduced towards the end of the ACT.
addedACT I - AwakeningA new scene has been introduced before MC heads to Omikami's Hideout . This character will appear again later in the game, but with a catch. So, right now the scene doesn't hold important meaning for the story, but it will later.
changedACT I - AwakeningThe vision scene between Aethra and Dies has been enhanced, and their conversation has been improved as well.
addedACT I - AwakeningNow, towards the end of ACT I, during the narration of a version of War of Shadow , we're introduced to a new character. The whole scene is tied to ACT IV, so I won't say more to avoid spoilers.
changedACT III - ReckoningThis ACT ends, and now we're in the next phase where things are finally starting to get serious, story-wise. Everything starts to connect, linking past, present, and future events, and we finally find out the full story behind Echo 's actions and how she was time itself for a while...

Shards of Her changes

changedSome minor changes were made to the dialogue and its visuals. The narrator of the Prologue has been changed, and later in ACT IV we'll find out who it is.
fixedNow, some story inconsistencies have been fixed, dialogue has been rewritten in some cases, and spellchecks have been done overall. Plus, there are visual changes in some instances, and a new character is introduced towards the end of the ACT.
addedA new scene has been introduced before MC heads to Omikami's Hideout . This character will appear again later in the game, but with a catch. So, right now the scene doesn't hold important meaning for the story, but it will later.
changedThe vision scene between Aethra and Dies has been enhanced, and their conversation has been improved as well.
addedNow, towards the end of ACT I, during the narration of a version of War of Shadow , we're introduced to a new character. The whole scene is tied to ACT IV, so I won't say more to avoid spoilers.

Here we go with another DEVLog, probably the last one before the release of the next update. I'm taking my time to set everything up right and make it seamless for the next ones. I know it takes some time, but I'm trying to deliver a flawless story out there and provide a great experience for everyone.

Now, let's delve into this, and let me present a few things to you, starting from the Prologue up to ACT IV, highlighting the changes and the additional stuff.

PROLOGUE - Veil of Illusion

Some minor changes were made to the dialogue and its visuals. The narrator of the Prologue has been changed, and later in ACT IV we'll find out who it is.

Hemera also received some visual updates, reflecting her status back then. Now, later... well, we all know how the story turns out.

There are some other changes planned for the Prologue, but those aren't meant to be shown just yet, and they'll only be unlocked after a specific point in the story.

ACT I - Awakening

Now, some story inconsistencies have been fixed, dialogue has been rewritten in some cases, and spellchecks have been done overall. Plus, there are visual changes in some instances, and a new character is introduced towards the end of the ACT.

A new scene has been introduced before MC heads to Omikami's Hideout. This character will appear again later in the game, but with a catch. So, right now the scene doesn't hold important meaning for the story, but it will later.

The vision scene between Aethra and Dies has been enhanced, and their conversation has been improved as well.

Now, towards the end of ACT I, during the narration of a version of War of Shadow, we're introduced to a new character. The whole scene is tied to ACT IV, so I won't say more to avoid spoilers.

ACT II - Echoes

Visually speaking, this ACT wasn't touched much because I already kind of like how it is. However, some changes will be made to it later, especially when MC wakes up and has to choose between calling for Hemera or Omikami, but that's on the TBD list for now.

The vision scene has been visually enhanced for both Aethra and MC.

ACT III - Reckoning

This ACT ends, and now we're in the next phase where things are finally starting to get serious, story-wise. Everything starts to connect, linking past, present, and future events, and we finally find out the full story behind Echo's actions and how she was time itself for a while...

New characters make their appearance, and some leave the scene... it's all starting to connect. And the consequences of past events will start to feel real...

And now, we'll delve into ACT IV... it's up to you to discover what's happening and where the story is going...

Now, regarding the other changes I mentioned before, starting from ACT IV, whenever you discover new things, meet new characters, find new Shards... or when something major happens, they will be added to the CODEX Menu. Let's go over it.

The Shards menu got a little overdone since the last design. I wanted to fully animate the buttons, but even with only two of them unlocked, it started to lag. I guess it's due to the engine, so I left them as static images, but you'll get an animated

Source

Steam News / 11 April 2025

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