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Caroline Clark, our Game Director and Programmer, spoke at ThinkyCon 2024 about her top tips for programming indie thinky games.
"Good coding means maximising my available working memory. Automated testing helped me build the ivy feature in Shards Between Us." - Caroline Clark
Tips to make programming your game less hellish
Making games in small teams or solo is more possible than it’s ever been, and you can see this in the explosion of indie games and game jams. Yet you might find that, as you take your three-day caffeine powered game jam project to being a fully fledged masterpiece, you have a sinking feeling that you're building it “wrong”, but you can’t figure out why or what to do about it.
Caroline talks about the time sinks she's found in coding, give examples for common pitfalls and offers practical tips to help you make your indie games.
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