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Full Shards Between Us update
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Shards Between Us changes
We were kindly invited by Games London to attend the Rome Video Game Lab where, over 4 days, we exhibited and showcased Shards Between Us and represented the UK Cohort! It was a huge honour to be able to show our Plant Puzzler alongside so many amazing game dev projects.
The event was bustling with Local Artists, Developers and Students. It was a great chance to connect with the local community and have so many different types of people playtest our game! We were really touched with all the positive and emotional responses and it was a real highlight of our year already to have taken part in such a wholesome and heartfelt event. Thank you to everyone who came over to try out our game and share valuable feedback.
Here’s Charlotte Pang, our Animator and Character Artist, and Caroline Clark, our Game Director and Programmer, at the showcase! We were not able to bring much decoration with travelling from afar but here we are showing off our amazing (fake) plants and also 3D Printed QR Codes from Caroline’s Partner (a huge thank you to Raimo!).
Here’s a closer look at some of the materials we had. We printed leaflets that included the QR Code for our Bento Link. A collection of links and useful information about the game). The 3D printed QR Codes also had amazing interchangeable parts and the golden figure of Glas in the middle was able to be swapped out for an array of different colours.
Additionally, we got the chance to sample many local restaurants and cafes, and we will truly cherish the memories of being able to share so much delicious food and drinks with an abundance of new found friends.
A huge thanks to Diego for inviting us from Games London and Giorgio for welcoming us to the Rome Video Game Lab!
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