HomeGamesUpdatesPricingMethodology
Steam News16 June 202620d ago

V0.1.3 Update: Announcements, Quick SL, Display Polish, and Stability

V0.1.3 focuses on clearer update visibility, faster battle recovery, cleaner text, and smoother combat flow. What's New - Added an announcement entry on the main menu so recent update notes can be viewed in game.

Full notes

Full 碎镜 Shardmirror update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • UI and audio
  • Compatibility
addedWhat's New - Added an announcement entry on the main menu so recent update notes can be viewed in game. - Added “Quick SL” to the battle pause menu, allowing a battle checkpoint to be saved and reloaded when available. - Power cards now show a “Power” label in the upper-right corner, making them easier to distinguish from normal and curse cards. - Improved card cost display so battle-time cost changes are shown more accurately, with color feedback for discounts and surcharges. - Polished card names, localization, and card text for several cards, including Huang Pian, Tide Surge, Soul Mirror, World Devourer, and All or Nothing. - Revised multiple relic descriptions, short effects, and flavor texts so effect boundaries are clearer.
fixedImprovements & Fixes - Improved compatibility handling for in-progress runs after content updates. - Reduced stutter around battle end, reward generation, hand refresh, relic UI refresh, and run-summary prewarming. - Optimized battle log growth, enemy-frame masks, floating text, and screen-shake paths. - Removed the golden screen flash after battle victory. - Hardened several battle controller paths against async teardown edge cases. - Fixed duplicate Tide Vow reward candidates from the same source card. - Kept special intercept-only events out of ordinary event selection. - Added more English localization coverage and expanded smoke/performance validation.

碎镜 Shardmirror changes

addedWhat's New - Added an announcement entry on the main menu so recent update notes can be viewed in game. - Added “Quick SL” to the battle pause menu, allowing a battle checkpoint to be saved and reloaded when available. - Power cards now show a “Power” label in the upper-right corner, making them easier to distinguish from normal and curse cards. - Improved card cost display so battle-time cost changes are shown more accurately, with color feedback for discounts and surcharges. - Polished card names, localization, and card text for several cards, including Huang Pian, Tide Surge, Soul Mirror, World Devourer, and All or Nothing. - Revised multiple relic descriptions, short effects, and flavor texts so effect boundaries are clearer.
fixedImprovements & Fixes - Improved compatibility handling for in-progress runs after content updates. - Reduced stutter around battle end, reward generation, hand refresh, relic UI refresh, and run-summary prewarming. - Optimized battle log growth, enemy-frame masks, floating text, and screen-shake paths. - Removed the golden screen flash after battle victory. - Hardened several battle controller paths against async teardown edge cases. - Fixed duplicate Tide Vow reward candidates from the same source card. - Kept special intercept-only events out of ordinary event selection. - Added more English localization coverage and expanded smoke/performance validation.

V0.1.3 focuses on clearer update visibility, faster battle recovery, cleaner text, and smoother combat flow.

What's New - Added an announcement entry on the main menu so recent update notes can be viewed in game. - Added “Quick SL” to the battle pause menu, allowing a battle checkpoint to be saved and reloaded when available. - Power cards now show a “Power” label in the upper-right corner, making them easier to distinguish from normal and curse cards. - Improved card cost display so battle-time cost changes are shown more accurately, with color feedback for discounts and surcharges. - Polished card names, localization, and card text for several cards, including Huang Pian, Tide Surge, Soul Mirror, World Devourer, and All or Nothing. - Revised multiple relic descriptions, short effects, and flavor texts so effect boundaries are clearer.

Improvements & Fixes - Improved compatibility handling for in-progress runs after content updates. - Reduced stutter around battle end, reward generation, hand refresh, relic UI refresh, and run-summary prewarming. - Optimized battle log growth, enemy-frame masks, floating text, and screen-shake paths. - Removed the golden screen flash after battle victory. - Hardened several battle controller paths against async teardown edge cases. - Fixed duplicate Tide Vow reward candidates from the same source card. - Kept special intercept-only events out of ordinary event selection. - Added more English localization coverage and expanded smoke/performance validation.

Source

Steam News / 16 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.