In this update3
Full notes
Full Shard Cycle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
Shard Cycle changes
What's new
Less grinding, more chasing.
The build loop has been overhauled. Mining isn't just about numbers going up anymore, what drops now shapes the run.
Upgrade list reduced from 20 to 3
Attachment and ability items drop with rolled stats
Ability items shape how Arc Kracker and Shard Tornado play
Builds are defined by what drops and how it's slotted
New grid and visuals
The grid is no longer square but hex. Also a lot of small visual upgrades has been implemented. The goal is providing the most pleasurable destruction of crystals. Hope we are going in that direction
Demo
Free demo on Steam reflects the new build. Install from the store page and see how it plays.
Feedback welcome, even the harsh kind.
Source
Changelog.gg summarizes and formats this update. How we read updates.
