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Steam News3 March 20264mo ago

Gameplay Changes & Bug Fixes

Halved player size allowing for more interesting movement and hazard placement Several hazards now aim for the player instead of spawning in fully random positions Increased the number of hazards that spawn to compensat

Full notes

Full Shapes N Music update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes0 removals
  • Gameplay
  • Fixes
changedHalved player size allowing for more interesting movement and hazard placement
changedSeveral hazards now aim for the player instead of spawning in fully random positions
changedIncreased the number of hazards that spawn to compensate for the player's smaller hitbox
addedYou can now see the furthest percentage of each level reached before beating it
addedAdded rotating square visual effect around the player
addedAdded trail visual effect on dash

Shapes N Music changes

changedHalved player size allowing for more interesting movement and hazard placement
changedSeveral hazards now aim for the player instead of spawning in fully random positions
changedIncreased the number of hazards that spawn to compensate for the player's smaller hitbox
addedYou can now see the furthest percentage of each level reached before beating it
addedAdded rotating square visual effect around the player
  • Halved player size allowing for more interesting movement and hazard placement

  • Several hazards now aim for the player instead of spawning in fully random positions

  • Increased the number of hazards that spawn to compensate for the player's smaller hitbox

  • You can now see the furthest percentage of each level reached before beating it

  • Added rotating square visual effect around the player

  • Added trail visual effect on dash

  • Fixed several small bugs

Source

Steam News / 3 March 2026

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