Full notes
Full Shapebreaker - Tower Defense Deckbuilder update
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What changed
- Gameplay
- Events
Hi everyone,
We are finally here. After more than a year of solo development, after 10 months of Early Access, Shapebreaker is ready for a full release!
How it started
The idea started when I wanted to combine the classic Tower Defense genre with modern Roguelike Deckbuilders. The success of Roguelike Tower Defense games showed that there were definitely more people out there that would enjoy such a game, just like me.
I posted early prototypes on Itch.io. I was pleasantly surprised by the amount of people that enjoyed playing such a bareboned game. It was very motivating and I knew I had to keep working on the game. All the feedback was extremely helpful for understanding what needed to be improved and to determine what was required for an Early Access release.
Early Access
The game released in Early Access on Steam on July 19 last year. This brought in a lot of new players thanks to Steam and content creators like Retromation and Wanderbots.
Since the start of Early Access new content was added like:
Act 3 with a unique boss
Branching act paths
Challenge decks
Difficulty modes
Elites
New cards
New curios
New curios
Events
Steam achievements
Support for various aspect ratios.
What now?
The roadmap for v1.1 and onward will be determined by the feedback I receive on v1.0. Definitely let me know what you like, like less and would like to see on Discord and the Steam discussion forums.
Thank you
A big thank you to everyone that played Shapebreaker during development. It really fueled development and shaped the roadmap. The game would not be the same without you. Thank you!
Enjoy! Alexander
Source
Changelog.gg summarizes and formats this update. How we read updates.
