Full notes
Full Shape Shift Shawn Episode 1: Tale of the Transmogrified update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Maps
Shape Shift Shawn Episode 1: Tale of the Transmogrified changes
Version 1.1.0 of Shape Shift Shawn Episode 1 is here! While the game's content is largely unchanged, we've done some extensive deep-cleaning of the game's code in preparation for using it to make Episode 2. We've fixed a LOT of bugs and added a lot of small-ish features that we simply ran out of time to put in before the game's original release date last November. Here are the highlights of what's in the new build...
For the game's hidden "retro handheld" mode, almost all of the in-game HUD now gets redrawn with proper retro art inside the smaller handheld screen.
Game now properly pauses if the controller is unplugged or the Steam Overlay menu is opened
Added some missing sound effects, particularly for Shawn's boss forms
Improved a variety of collision bugs
Several improvements to Sticky Shawn's logic for sliming and sticking to surfaces
Improved the size & position of the sprites shown in the pause menu's Monster Encyclopedia
Fixed a small texture loading hiccup on the map screen
Fixed some bugs with how the hidden cartridge items were counted in the game's HUD
Secret levels are now properly sorted in the pause menu's Level Stats submenu
Fixed a bug causing Sharklops enemies to get stuck in walls / jitter
Cleaned up various level texture maps
Improved particle layering during cutscenes
Did anyone notice that Shawn's thumb was on the wrong side of his hand in the title screen? No? Good, 'cause we fixed that too.
Source
Changelog.gg summarizes and formats this update. How we read updates.
