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Steam News11 February 20224y ago

Version 1.1.0

Version 1.1.0 of Shape Shift Shawn Episode 1 is here! While the game's content is largely unchanged, we've done some extensive deep-cleaning of the game's code in preparation for using it to make Episode 2.

Full notes

Full Shape Shift Shawn Episode 1: Tale of the Transmogrified update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition6 changes0 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Maps
fixedVersion 1.1.0 of Shape Shift Shawn Episode 1 is here! While the game's content is largely unchanged, we've done some extensive deep-cleaning of the game's code in preparation for using it to make Episode 2 . We've fixed a LOT of bugs and added a lot of small-ish features that we simply ran out of time to put in before the game's original release date last November. Here are the highlights of what's in the new build...
changedFor the game's hidden "retro handheld" mode, almost all of the in-game HUD now gets redrawn with proper retro art inside the smaller handheld screen.
addedAdded some missing sound effects, particularly for Shawn's boss forms
changedImproved a variety of collision bugs
changedSeveral improvements to Sticky Shawn's logic for sliming and sticking to surfaces
changedImproved the size & position of the sprites shown in the pause menu's Monster Encyclopedia

Shape Shift Shawn Episode 1: Tale of the Transmogrified changes

fixedVersion 1.1.0 of Shape Shift Shawn Episode 1 is here! While the game's content is largely unchanged, we've done some extensive deep-cleaning of the game's code in preparation for using it to make Episode 2 . We've fixed a LOT of bugs and added a lot of small-ish features that we simply ran out of time to put in before the game's original release date last November. Here are the highlights of what's in the new build...
changedFor the game's hidden "retro handheld" mode, almost all of the in-game HUD now gets redrawn with proper retro art inside the smaller handheld screen.
addedAdded some missing sound effects, particularly for Shawn's boss forms
changedImproved a variety of collision bugs
changedSeveral improvements to Sticky Shawn's logic for sliming and sticking to surfaces

Version 1.1.0 of Shape Shift Shawn Episode 1 is here! While the game's content is largely unchanged, we've done some extensive deep-cleaning of the game's code in preparation for using it to make Episode 2. We've fixed a LOT of bugs and added a lot of small-ish features that we simply ran out of time to put in before the game's original release date last November. Here are the highlights of what's in the new build...

  • For the game's hidden "retro handheld" mode, almost all of the in-game HUD now gets redrawn with proper retro art inside the smaller handheld screen.

  • Game now properly pauses if the controller is unplugged or the Steam Overlay menu is opened

  • Added some missing sound effects, particularly for Shawn's boss forms

  • Improved a variety of collision bugs

  • Several improvements to Sticky Shawn's logic for sliming and sticking to surfaces

  • Improved the size & position of the sprites shown in the pause menu's Monster Encyclopedia

  • Fixed a small texture loading hiccup on the map screen

  • Fixed some bugs with how the hidden cartridge items were counted in the game's HUD

  • Secret levels are now properly sorted in the pause menu's Level Stats submenu

  • Fixed a bug causing Sharklops enemies to get stuck in walls / jitter

  • Cleaned up various level texture maps

  • Improved particle layering during cutscenes

  • Did anyone notice that Shawn's thumb was on the wrong side of his hand in the title screen? No? Good, 'cause we fixed that too.

Source

Steam News / 11 February 2022

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