Update log
Full Shape of Dreams update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello, Travelers!
Extracted changes
- Fixes
- Maps
- Balance
We are delighted to share with you the detailed patch notes for the 1.1.1 update being applied today. As we prepare for the journey ahead, we continue to closely monitor your feedback. Thank you for playing. We wish you an amazing adventure ahead!
Bug Fixes
Fixed a bug where enemies could appear in a state of permanent invincibility.
Fixed a bug where extremely bright and flickering flashes would occur on certain devices.
Fixed a bug where some effects appeared pink in co-op games.
Fixed a bug where the pink missiles of Delusion Mirage Skin would sometimes remain motionless and persist indefinitely.
Fixed a bug where, after loading the Limbo game and returning to the lobby, Lucid Dreams: Order and Lucid Dreams: Chaos could be used.
Fixed a bug where, in games using Lucid Dreams: Marsh of Destiny, Mirage Skin would affect special monsters such as Dark Moon’s Clone and Dream Teller.
Fixed a bug where temporary penalties from Lucid Dream: Marsh of Destiny would become permanent.
Fixed a bug where, after dying and reviving in a toxic area during co-op, the healing reduction effect would persist indefinitely.
Fixed a bug where the loading screen would sometimes persist infinitely when joining the lobby.
Adjusted so that after being stunned by Shattered Mirage Skin, you cannot be stunned again for 1.5 seconds.
Adjusted so that shields destroyed by Shattered Mirage Skin are not counted as “damage taken” in the results screen.
Fixed a bug where Mist’s cloak would not flutter on certain devices.
Fixed some translation errors.
Thank you to everyone who has continued this dream journey with us and shown unwavering love and support following the Shape of Dreams update.
Your passion and insights are a great source of strength for us.
Thank you!
– Lizard Smoothie 💫
Source
