Update log
Full ShantyTown update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- UI and audio
- Fixes
- Store
Last chance to point out any major issues and report them on Discord before the game launches!
Update Notes
I've been fixing issues here and there
Patch Notes:
Version 1.0.01
Changes
Bar group no longer gives a door
Changed some spawn lists on a few maps
Changed the layout of Hotel 2 to not have that elevated middle part
Removed the map feedback button
Additions
Upgrades now give either direct rewards or the choice of rewards
Added bike racks
Added 3 more achievements
Controller
You can properly click on blank photos to start a new map
Changed vertical movement tutorial for controllers
Fixed some keyboard keys poking down from the controller HUD
Fixed vertical movement directions on controller
Camera radial menu now works in walking mode
Fixed the view photos button on controller
Fixes
Fixed an issue where shopfronts would duplicate after multiple sessions on the same build
Fixed an issue if you reloaded after placing a shop, all shops would copy that last placed shop type
Fixed a goal failing when too many vertical farms were placed on Farm Harbor
Unclaimed upgrade rewards will be remembered when you exit
Fixed some missing railing data on some house types
Extended vertical heights of building limits downwards on some maps
Fixed frog collisions
Fixed a bug where undoing a railing connecting to another railing’s first pole would make it look silly
Hopefully fixed some issues with fullscreen and windowed modes
Complex wall pieces won’t disappear on building upgrade
Complex walls load properly
Shop front specific variants are properly saved
Buildings are now removable and movable in creative mode again
Fixed some spelling mistakes
Water tanks can now be placed on the ground
Changed “Shophouse” map name to “Inn Between”
Finished the wall pumps and added a wall vent item
Added an introduction tutorial to Creative Mode
Windows are random sized on spawn again as intended
Fixed the rain on the train tunnel’s roof
Made a lot of CPU optimizations
Please share any issues you find on the #BugReports channel on Discord!
-Erik
Source
