ShantyTown
Steam News 14 April 20261mo ago

Patch 1.0.01

Last chance to point out any major issues and report them on Discord before the game launches! Update Notes I've been fixing issues here and there Patch Notes: Version 1.0.01 Changes Bar group no longer gives a door Cha…

Update log

Full ShantyTown update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

12 fixes5 additions6 changes2 removals
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
  • Store
removedChangesBar group no longer gives a door
changedChangesChanged some spawn lists on a few maps
changedChangesChanged the layout of Hotel 2 to not have that elevated middle part
removedChangesRemoved the map feedback button
addedAdditionsAdded bike racks
addedAdditionsAdded 3 more achievements

Last chance to point out any major issues and report them on Discord before the game launches!

Update Notes

I've been fixing issues here and there

Patch Notes:

Version 1.0.01

Changes

  • Bar group no longer gives a door

  • Changed some spawn lists on a few maps

  • Changed the layout of Hotel 2 to not have that elevated middle part

  • Removed the map feedback button

Additions

  • Upgrades now give either direct rewards or the choice of rewards

  • Added bike racks

  • Added 3 more achievements

Controller

  • You can properly click on blank photos to start a new map

  • Changed vertical movement tutorial for controllers

  • Fixed some keyboard keys poking down from the controller HUD

  • Fixed vertical movement directions on controller

  • Camera radial menu now works in walking mode

  • Fixed the view photos button on controller

Fixes

  • Fixed an issue where shopfronts would duplicate after multiple sessions on the same build

  • Fixed an issue if you reloaded after placing a shop, all shops would copy that last placed shop type

  • Fixed a goal failing when too many vertical farms were placed on Farm Harbor

  • Unclaimed upgrade rewards will be remembered when you exit

  • Fixed some missing railing data on some house types

  • Extended vertical heights of building limits downwards on some maps

  • Fixed frog collisions

  • Fixed a bug where undoing a railing connecting to another railing’s first pole would make it look silly

  • Hopefully fixed some issues with fullscreen and windowed modes

  • Complex wall pieces won’t disappear on building upgrade

  • Complex walls load properly

  • Shop front specific variants are properly saved

  • Buildings are now removable and movable in creative mode again

  • Fixed some spelling mistakes

  • Water tanks can now be placed on the ground

  • Changed “Shophouse” map name to “Inn Between”

  • Finished the wall pumps and added a wall vent item

  • Added an introduction tutorial to Creative Mode

  • Windows are random sized on spawn again as intended

  • Fixed the rain on the train tunnel’s roof

  • Made a lot of CPU optimizations

Please share any issues you find on the #BugReports channel on Discord!

-Erik

Source

Steam News / 14 April 2026

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