Update log
Full ShantyTown update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
- Fixes
- Maps
Hi there! Thanks for the help on Discord finding and reporting bugs! I've hit some major ones here.
Overall there weren't really that many, so in celebration, I'm releasing some more items!
Patch Notes:
Version 1.01.01
Changes
Made houses re-randomize shape every time they’re spawned
Added New Bench models
Added arrow keys to movement
You can now move powerpoles
Added a missing building unlock to Hotpot Casino
Hid a still unavailable unlock from “Buildings” for later
Added a missing plants unlock to the Inn Between
Added a missing industrial unlock to Crosswaters
Added two missing industrial unlocks to Swamp Pumps
Added a missing industrial unlock to Farmountain Station
Added a new unique unlocked when completing the Lighthouse
Added a missing unlock to Silo Ridge
Moved the garage unlock to Radio Tower
More wires! Powerpoles and electric wires will also now attach to houses that don’t need light services
Added some missing icons
Fixes
Fixed the “Out of the Box”, “Something Special**”, “ Inspected Every Corner ”, “ Paved Paradise ”** achievements
Fixed the post-ending game so you can replay Welcome Pier without the tutorial (and other features… Spoilers!)
Credits properly roll off the screen
Fixed a bug where undoing building placement would slowly remove unlock options from the map
Fixed some issues with stringlight placement
Added more reward choices to some maps to keep them from running out
Fixed an issue where rewards would be greyed out if you tried to claim them when the hotbar was full
Fixed some (but not all!) wiring issues when moving electric wires
Groceries are now easier to put close against one another
Fixed some placing issues with stilted steps
Please share any issues you find on the #BugReports channel on Discord!
-Erik
Source
