Full notes
Full Shallow Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Compatibility
Shallow Space changes
In this BETA patch we see a continuation of the saving and loading mechanics introduced in 5.3, one handy item is the 'emergency save' feature which will automatically save your game if there is a crash. Otherwise we continue the combat mechanics focus of Update 5 in general preparing to switch on unit veterancy and experience, and adding in idle shield recharge when not in combat. In addition there are a bunch of fixes and tweaks as suggested by the community - keep them coming!
Update 5.3.1 Change Log
Added emergency save-game on crash
Added Officer/experience framework
Added ranks to sample ships
Added shield recharge when ship out of combat for 45 seconds
Added shield recharge rolling HUD text
Added ship tooltip to targetbox, and tactical and fleet icons
Added save message to notification panel
Fixed crash on ship UI animation
Fixed issue with fleet icons not appearing for sighted enemy
Fixed Space Object text no longer affected by time scaling
Fixed issues clearing down refinery dialog options
Fixed crash switching zones if mouseover Space Object
Fixed correct behavior on ESC press when save/load window shown
Updated Space Object tooltips
Note this patch is currently in BETA, but you can access it if you own the game:
Right click on the game in your Steam library
Select 'Properties'
Select 'BETAS' tab
Select 'testing - Overhaul Beta' from the list
BETA patches are only available on Windows and Linux.
Source
Changelog.gg summarizes and formats this update. How we read updates.
