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Steam News17 November 20169y ago

Overhaul Incremental Updates (to 5.1.3)

As promised, the last few days has seen a flurry of incremental updates bringing predominantly fixes and visual tweaks.

Full notes

Full Shallow Space update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • Performance
addedAs promised, the last few days has seen a flurry of incremental updates bringing predominantly fixes and visual tweaks. Feedback on the forums (both Official and Steam) regarding the stuff we should prioritise has yielded a potential change of tactics when we resume the adding of features next week. For more information on that - checkout the 'Player Polls' category over on the Official forums and while you're there, cast your vote!
changedUpdate 5.1.1 Change LogUpdated movement lines and height lines so they are more visible - Updated lens glare so it's less prominent - Fixes to Carrier abilities - Fixes to abilities causing crash
fixedUpdate 5.1.2 Change LogFurther stability fixes - Fixed issue updating group tactical icons - Fixes to wreckage spawning/despawning
changedUpdate 5.1.3 Change LogFurther tweaks to line visibility - Fixes to duplicate spawning issue - Fixes to repeated hull critical warning - Fixes further to tactical icon refreshing - Fixes to creating hard group process - Fixes to ships wiggling about when switching zones

Shallow Space changes

addedAs promised, the last few days has seen a flurry of incremental updates bringing predominantly fixes and visual tweaks. Feedback on the forums (both Official and Steam) regarding the stuff we should prioritise has yielded a potential change of tactics when we resume the adding of features next week. For more information on that - checkout the 'Player Polls' category over on the Official forums and while you're there, cast your vote!
changedUpdated movement lines and height lines so they are more visible - Updated lens glare so it's less prominent - Fixes to Carrier abilities - Fixes to abilities causing crash
fixedFurther stability fixes - Fixed issue updating group tactical icons - Fixes to wreckage spawning/despawning
changedFurther tweaks to line visibility - Fixes to duplicate spawning issue - Fixes to repeated hull critical warning - Fixes further to tactical icon refreshing - Fixes to creating hard group process - Fixes to ships wiggling about when switching zones

As promised, the last few days has seen a flurry of incremental updates bringing predominantly fixes and visual tweaks. Feedback on the forums (both Official and Steam) regarding the stuff we should prioritise has yielded a potential change of tactics when we resume the adding of features next week. For more information on that - checkout the 'Player Polls' category over on the Official forums and while you're there, cast your vote!

Update 5.1.1 Change Log

  • Updated movement lines and height lines so they are more visible - Updated lens glare so it's less prominent - Fixes to Carrier abilities - Fixes to abilities causing crash

Update 5.1.2 Change Log

  • Further stability fixes - Fixed issue updating group tactical icons - Fixes to wreckage spawning/despawning

Update 5.1.3 Change Log

  • Further tweaks to line visibility - Fixes to duplicate spawning issue - Fixes to repeated hull critical warning - Fixes further to tactical icon refreshing - Fixes to creating hard group process - Fixes to ships wiggling about when switching zones

Source

Steam News / 17 November 2016

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