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Steam News31 October 20169y ago

Overhaul Update 4.8.4 - Incrementals

You probably noticed the game updating over the weekend. The changes made in 4.8.1 to the movement system were really quite massive and so we had a quick optimisation pass and a couple of rounds of bug fixing.

Full notes

Full Shallow Space update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions1 change0 removals
  • Gameplay
  • Compatibility
  • Performance
changedYou probably noticed the game updating over the weekend. The changes made in 4.8.1 to the movement system were really quite massive and so we had a quick optimisation pass and a couple of rounds of bug fixing. Next in the pipeline is Update 5, ETA 2-3 days.
fixedBETA Hotfix Update 4.8.2Fixes further to log spam - Fixes to thrusters lagging framerate - Fixed OOZ concurrency GC collection causing stutter every second - Optimised adjusted stats calculations to avoid GC collection - Removed SpaceObjects rocks from collision avoidance (munches CPU sadly)
fixedBETA Hotfix Update 4.8.3Fixes to collision avoidance crash on zone exit - Fixes to fleet icons shown for AI OOZ units - Fixed positioning issues introduced with new physics simulation
fixedBETA Hotfix Update 4.8.4Fixes (further) to collision avoidance crash on zone exit

Shallow Space changes

changedYou probably noticed the game updating over the weekend. The changes made in 4.8.1 to the movement system were really quite massive and so we had a quick optimisation pass and a couple of rounds of bug fixing. Next in the pipeline is Update 5, ETA 2-3 days.
fixedFixes further to log spam - Fixes to thrusters lagging framerate - Fixed OOZ concurrency GC collection causing stutter every second - Optimised adjusted stats calculations to avoid GC collection - Removed SpaceObjects rocks from collision avoidance (munches CPU sadly)
fixedFixes to collision avoidance crash on zone exit - Fixes to fleet icons shown for AI OOZ units - Fixed positioning issues introduced with new physics simulation
fixedFixes (further) to collision avoidance crash on zone exit

You probably noticed the game updating over the weekend. The changes made in 4.8.1 to the movement system were really quite massive and so we had a quick optimisation pass and a couple of rounds of bug fixing. Next in the pipeline is Update 5, ETA 2-3 days.

BETA Hotfix Update 4.8.2

  • Fixes further to log spam - Fixes to thrusters lagging framerate - Fixed OOZ concurrency GC collection causing stutter every second - Optimised adjusted stats calculations to avoid GC collection - Removed SpaceObjects rocks from collision avoidance (munches CPU sadly)

BETA Hotfix Update 4.8.3

  • Fixes to collision avoidance crash on zone exit - Fixes to fleet icons shown for AI OOZ units - Fixed positioning issues introduced with new physics simulation

BETA Hotfix Update 4.8.4

  • Fixes (further) to collision avoidance crash on zone exit

Source

Steam News / 31 October 2016

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