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Steam News1 December 201510y ago

Patch notes for UPDATE 6

0.8.12 Update 6 Change log (01.12.2015) Over 70 modifications in this update; over 46 feature additions, 15 fixes & 20 tweaks. Blog article will be put online shortly to talk about the changes.

Full notes

Full Shallow Space update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes45 additions19 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
  • Compatibility
  • Performance
addedAdded: PLC Battlecruiser 'Homan'
addedAdded: MFC Battleship 'Nottingham'
addedAdded: 'Shield Hardener Kinetic' shield module XL
addedAdded: 'Shield Hardener Kinetic' shield module L
addedAdded: 'Shield Hardener Kinetic' shield module M
addedAdded: 'Shield Hardener Energy' shield module XL

Shallow Space changes

addedAdded: PLC Battlecruiser 'Homan'
addedAdded: MFC Battleship 'Nottingham'
addedAdded: 'Shield Hardener Kinetic' shield module XL
addedAdded: 'Shield Hardener Kinetic' shield module L
addedAdded: 'Shield Hardener Kinetic' shield module M

0.8.12 Update 6 Change log (01.12.2015) Over 70 modifications in this update; over 46 feature additions, 15 fixes & 20 tweaks. Blog article will be put online shortly to talk about the changes.

  • Added: PLC Battlecruiser 'Homan'

  • Added: MFC Battleship 'Nottingham'

  • Added: 'Shield Hardener Kinetic' shield module XL

  • Added: 'Shield Hardener Kinetic' shield module L

  • Added: 'Shield Hardener Kinetic' shield module M

  • Added: 'Shield Hardener Energy' shield module XL

  • Added: 'Shield Hardener Energy' shield module L

  • Added: 'Shield Hardener Energy' shield module M

  • Added: 'Additional Hull Plating' support module M

  • Added: 'Reactive Hull Plating' support module M

  • Added: 'Reactive Hull Plating' support module L

  • Added: 'Reactive Hull Plating' support module XL

  • Added: 'Reflective Hull Plating' support module M

  • Added: 'Reflective Hull Plating' support module L

  • Added: 'Reflective Hull Plating' support module XL

  • Added: 'Light Siege Laser' special weapon XL (targets XL, L)

  • Added'Fixed Plasma Pulse' special weapon XL (target XL, L)
  • Added: 'Activate Special Weapons' ability

  • Added: 'Continuous Plasma Discharge' beam weapon XL (targets XL, L)

  • Added: 'Continuous Plasma Discharge' beam weapon L (targets XL, L)

  • Added: 'Point Defense Laser' beam weapon L (targets S, M)

  • Added: Performant procedural script delivery on ship spawn (modular tech prep)

  • AddedNew warp menu screen showing off latest ship
  • Added: Shield texture replaced, shield effects intensified

  • Added: Additional shield materials; red, green and blue

  • Added: Preview of shield effect on mouseover in Ship Config

  • Added: Shielding to turrets and barrels

  • Added: more efficient procedural shield plating system in tactical [Mod prepwork]

  • Added: Shield slot to Ship Config screen and integrated it into UIShipConfigDraggableIcon class

  • AddedNew 'Tactical Simulation' skybox
  • Added: Shield modules integrated into tactical

  • Added: Better UI feedback for textual buttons

  • Added: Integrated combat simulator into Ship Config

  • Added: Ship config integration to Fleet config for combat simulator

  • Added: 'Homan' featured on main menu screen

  • Added: Double clicking weapon on 3D model removes it in Ship Config

  • Added: Fleet Config screen reset under certain exit conditions

  • Added: Animation functions to base draggable item class in Fleet Config

  • Added: Extensions to screen transitioning system (callback on fadeIn)

  • Added: Created special Combat Simulator map

  • Added: Animated default starts in Fleet Config

  • Added: Relocated procedural texture caching system from tactical to global game 'Core'

  • Added: Map setting 'skip intro' (active scenary prep)

  • Added: Scrollbar to turret slots holder in Ship Config

  • Added: Clicking on the ship tests the shields in Ship Config

  • Added: Graceful transition from Fleet Config to Tactical

  • Fixed: if player doesn't choose scenery weird things happen

  • Fixed: Ships not appearing when leaving and re

  • entering Ship Config

  • Fixed: Mac/Linux dual lit planet issue (pending feedback)

  • FixedFixed memory leak associated with generating procedural textures
  • Fixed: Switching between ship designs in Ship Config is now marginally faster

  • Fixed: The sliders in Ship Config are now much more responsive

  • Fixed: Fleet config screen now correctly clears down on close

  • FixedTweaked launch positions on Sadalbari to prevent launched ships getting stuck
  • Fixed: Sometimes Capital ships refuse to jump claiming invisible obstruction

  • Fixed: Wingleader might return to spawn point and sit there if wingmember destroyed

  • Fixed: Annoying pause spam when multiple notifications reported in short space of time

  • FixedFlotilla cohesion issues when old Flotilla leader destroyed and new one elected
  • Fixed: Beam weapons sometimes ignoring recharge periods

  • Fixed: XL Plasma guns emit wrong sound

  • Fixed: Additional fixes to prevent AI trying to occupy point too close to another ship

  • UpdateUnnecessary colliders removed (performance tweak)
  • Update: 'Shield Extender' is now a shield module

  • Update: Slight refactor of UIFleetConfig and associated classes

  • Update: Slight refactor of UIShipConfig and associated classes

  • Update: Consolidated shield and hull damage into single attribute

  • UpdateRailguns minimum range increased to compensate for the fact they never miss
  • Update: Optimizations to line drawing class

  • Update: Screen transitions quickened

  • Update: Integrated procedural texture caching system into initial load

  • Update: Integrated procedural texture caching system into Ship Config

  • Update: Refactoring of global game core (some references replaced for static)

  • Update: Optimized shield plating system

  • Update: Greatly thinned out the Tactical loading process

  • Update: Multiple play through stability fixes

  • Update: Ship lifecycle improvements (multiplayer prep)

  • Update: Halved number of precached objects required due to lifecycle improvements

  • Update: 'ShipCarrier' class refactored with lifecycle improvements

  • Update: 'Core' class refactored with lifecycle improvements

  • UpdateRailguns damage increased (M, L and XL)

Source

Steam News / 1 December 2015

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