Full notes
Full Shallow Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
- Performance
Shallow Space changes
0.8.10 Update 5 Change log (15.11.2015) Over 80 modifications in this update; over 40 feature additions, 25 fixes & 10 tweaks. Blog article will be put online shortly to talk about the changes.
Added: Unique ID (UID) system for entries in PlayerShipDB allowing for more efficent backend fleet config management
Added: Upgraded Ship Config management system to UID
Added: Upgraded Fleet Config management system to UID
Added: UI for saved fleet configs on fleet screen
Added: Double click to install module to first free slot in Ship Config
Added: Drag and drop modules onto the 3D model in Ship Config
- AddedDeleted ship configs are now automatically removed from the live fleet config and all save fleet configs on the Fleet Config screen (inconsistent gamestate prevention)
Added: Officer automatically reassigned to next free slot (inconsistent gamestate prevention)
Added: Scrollbar to ship list in Fleet Config screen
Added: Scrollbar to ship list in Ship Config screen
Added: Scrollbar to hull list in Ship Config screen
Added: Mission completed/failed indicators to objectives UI in tactical
Added: Usability tweaks to the objectives UI in tactical
Added: Active, failed and completed statuses to objectives UI in tactical
Added: Mission completed/failed filters to objectives UI
- AddedObjectives text added to furniture tooltip
- AddedObjectives text added to ships tooltip
Added: 'Enemy communications detected' notification (pauses game)
Added: Noise for game paused
- AddedSexy female AI voice for objective events (updated, completed, failed)
Added: Sorting for objective UI
Added: 'Afterburner' ability for Corvettes (5 seconds 2x speed, 90 second recharge)
Added: 'Deep Scan' placeholder icon replaced
Added: 'Launch All' ability for Carrier which launches all docked ships (no cooldown)
Added: Radial counter image on ability button in tactical is now coloured Green when an ability is active and counting down and Red when an ability is in cooldown.
Added: 'Return to Carrier' ability for Carriers which returns all deployed ships to a holding pattern around the Carrier (no cooldown)
Added: Linked Ability system with Status system to allow for buffs/debuffs
Added: Ability buffs won't affect the enemy
Added: Ability buffs affect allied and neutral units (buff your buddies, yaaaay)
Added: Shockwave effect visual confirmation for ability activations
Added: 'Communications Jamming' ability for Capital Ships (prevents enemy from calling for reinforcements for 60 seconds, 180 second recharge)
- Added'Combat Targeting Enhancer [XL]' module Support module granting active ability for Capital Ships (increased the accuracy and range of allied units projectile turrets within 70km for 30 seconds, 180 second recharge)
Added: Made the module description box in Ship Config a scrollable container
Added: if support module grants abilities, the abilities text is now shown in description box on the Ship Config screen
Added: 'Auxiliary Sensor Computer' (passive increases the scan radius, cheaper than full sensor array)
Added: XL Gatling turret
Added: XL Plasma Pulse turret
Added: PLC 'Algenib' Heavy Cruiser
- AddedM Gatling Fixed Weapon
Added: Additional objectives to Maps 1 and 2, cleared up descriptions
Added: Confirmation on overwrite on Fleet Config screen
Added: Confirmation on delete on Fleet Config screen
Added: Confirmation on clear on Fleet Config screen
- AddedMouseover turrets or fixed weapons to highlight compatible slots on the 3D model in Ship Config
Fixed: Issue with unclean destruction of wing row UI in Fleet Config screen that can lead to L and XL ships being carried (tut bit of a nasty one.)
Fixed: Adding an Officer to a wing of Medium slots no longer converts the slot to Large
Fixed: Rare issue with unclean destruction of Officer slot on wing row UI in Fleet Config screen that can lead to game crash.
Fixed: Adding an Officer and then removing him again compromises the game state
Fixed: Removing an Officer removes his entitled Capital ship if assigned
- Fixedif an entitled ship is removed, wing is correctly shuffled
Fixed: Ship/Officer removals on Fleet screen now correctly change totals
Fixed: if player has a high number of saved ship configs, not all are shown on Ship Config screen.
Fixed: Tactical/fleet icons keep flashing in strategy
Fixed: Status effects are now only applied once
Fixed: Ship icons continue to move when 'Short Range Jump' ability activated
- FixedTargetbox and Objective bars now updated when ship recharging SP
Fixed: the white animated 'moving to' line in tactical lingers when the move order is cancelled (uber annoying)
Fixed: the movement point is showing when the ship has completed it's journey or has had it's movement order cancelled
Fixed: Additional fixes for stretching SS across multiple screens
Fixed: Shields recharging up to base SP only ignoring the Shield Extender
Fixed: Pressing ESC in movement mode correctly cancels movement mode
- FixedSetting fixed weapon capable craft to attack without fixed weapons causes crash
Fixed: Issue with distress call ability incorrectly triggering
Fixed: Cruisers are less likely to try and occupy the same point in space as another ship.
Fixed: Units now patrol correctly on Map 2
Fixed: Issue with created ships not appearing in list on Fleet Config screen despite appearing in Ship Config screen
- FixedFixed buggy mouse over while dragging icon over slots in Ship Config
Fixed: Issue with scaling icons when despawned in Fleet Config
Fixed: Issue with inconsistent gamestate removing carrier from flotilla in Fleet Config screen
Update: Tweaks to fleet screen to balance the UI
Update: Tweaks to officer slot appearance in Fleet Config
Update: Flotilla ID and Officer grids on Fleet screen made into scrollboxes
Update: Tweaks to ship slot appearance in Ship Config
Update: Now allowing special characters in fleet name
- UpdateChanged Tooltip screen edge detection threshold
Update: Ability cooldowns now start after the active time period has elapsed
- UpdateAuxiliary generators tweaked to put out slightly more power
- UpdateRailguns damage reduced
- UpdatePhaser Pulse weapons damage increased (fixed and turret)
- UpdateFixed Plasma medium damage increased
Update: 'Duplex Scanners' renamed 'Duplex Sensor Array'
Source
Changelog.gg summarizes and formats this update. How we read updates.
