Full notes
Full Shallow Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Server
- Fixes
- Performance
Shallow Space changes
0.8.06 Update 4 Change log (29.10.2015) Over 65 modifications in this update; 30 feature additions, 30 fixes (thank you community!) & 6 tweaks. Blog article up shortly to talk about the changes.
Added: Sorting for hull and ships in the Ship Config screen
Added: smooth value change and negative burn effects to energy bar in Ship Config screen
Added: mouse over compatible module previews energy usage in Ship Config screen
Added: mouse over installed module previews energy freed in Ship Config screen
Added: Apply button to Options menu
Added: Bevel to officer slots in the fleet screen to make them easier to see
Added: Shortcut to name configuration when save clicked in ship config screen
Added: Sorting for officer ranks
Added: Sexy AI voice for a number of tactical actions and abilities
Added: Sound effects to Objectives UI
Added: Railgun L and XL turrets animations
Added: Tooltips for minimap buttons
Added: Tooltips for filter buttons on ship/fleet config screens
Added: other keypress shortcuts to the tooltips
Added: PlayerShipDB upgrade system helping prevent DB wipes (wipe required #eyeroll)
Added: Asteroids scanning objective to scout map
Added: Objectives tracker shown when battlegrid is up
Added: Collapsable objectives (click on the title to expand/collapse them)
Added: Minimap objective icon for furniture
Added: 3D Objectives tracking icon (mouse over objective tracker or click icon next to objective title)
Added: Targetbox for selected furniture (unused)
Added: Scan completion status to sector furniture (fly close to furniture and use 'Deep Scan' ability to scan it)
Added: Sharing of sector furniture scans between allied forces (gonna be so cool in multiplayer!)
Added: Tooltips for sector furniture icons on minimap (shows information like scan progress, status effects and yeild)
Added: 'Surprised' status on target ship if attacking ship is not visible (20 second penalty, no jump, no weapons)
Added: Range delimiting spheres now on by default in move mode to aid depth perception
Added: Ability tooltips autoupdate themselves on mouseover
Added: Blue range delimiting sphere for support abilities
Added: Mouseover ability icon with range based effect will temporarily show Blue range
Added: 'Deep Scan' ability for all ships (30 seconds scanning of furniture, 90 second recharge, stacks with scan sector)
Added: 'Scan Sector' ability for all scanner modules (10 seconds double range, 240 second recharge)
Fixed: Emblem socket disappearing when double clicking to remove emblem in Fleet Config screen
Fixed: Issue with fleet icon showing as selected when Corvette docked
Fixed: Pause time button mapping fixed in tactical
Fixed: All UI sounds now controllable in options
Fixed: Corvette wings that have been docked can now be launched again
Fixed: Issue with turrets and fixed weapons despawning leaving invalid references
Fixed: Issue with storing valid support module references in PlayerShipDB
Fixed: Issue with ships still moving when reached target position
Fixed: When you switch between saved designs, the module sfx is played 2 times.
Fixed: Feedback when hovering over ability button
Fixed: Hold fire button in tactical
Fixed: Refactoring of core game controller
Fixed: Intermittant crash involving tooltips at start-up
Fixed: Intermittant crash involving having lots of configured ships in PlayerShipDB
Fixed: Intermittant crash entering Ship config screen from fleet config
Fixed: Changed UI to scale by screen height instead of screen width (should help with multiple displays and non-standard aspect ratios)delimiting sphere if battlegrid is shown.
Fixed: Incorrect range shown on minimap if scanner support module fitted
Fixed: Scaling issues with range circles on minimap
Fixed: Appearance of ability buttons in tactical
Fixed: Context issue with ability buttons
Fixed: Issue with negative values in ship SP/HP stats
Fixed: Issue with shields recharging due to timer class rewrite
Fixed: Rare crash reported with flashing fleet icon
Fixed: Oversized turret socket on Heavy Corvette
Fixed: Reports of game controllers locking the camera in movement (needs testing)
Fixed: Corrected pivots for buttons in Ship Config screen (it's a UI scaling thing)
Fixed: icons being dragged over are ignored in the Ship and Fleet Config screens
Fixed: predictive energy calculation for module icons being dragged onto already installed modules now correctly take into account removal of installed module.
Fixed: Rare crash in Ship Config screen when configured player ship stats are compared with unconfigured hull stats
Fixed: Delete button now correctly enabled in Ship Config screen when configured player ship is selected.
Update: Changed formatting of Tooltips and tweaked descriptions
Update: Removed support and weapon platforms filter icons from fleet config (mistake)
Update: to options menu; moved close button to opposite side, apply button locked when changes to config made
Update: Matar base MP rating increased from 210MP to 320MP
Update: Sped up Corvette docking proceedure
Update: Removed Brightness and Contrast bars (placeholders removed to avoid confusion, colour correction on todo list)
Source
Changelog.gg summarizes and formats this update. How we read updates.
