Full notes
Full Shake It: Lycoris update
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Repeated intro
Hello everyone! In this thread I’d like to share more details about the development of Shake It: Lycoris. I’ve been working on this game since the beginning of 2025, putting all my time and energy into finishing it. The whole development is streamed live on Twitch, so you can drop by anytime and take a peek at the progress.
What changed
- Balance
- UI and audio
- Gameplay
Shake It: Lycoris changes
I’ve always dreamed of owning a small bar — something straight out of a Murakami novel, inspired by Japan. A tiny space for 4–6 people, quiet jazz, a cozy atmosphere, and friendly customers. But as you can imagine, making such a (non-profitable) dream come true in real life is nearly impossible. So I decided to bring it to life in the form of a game ^^
In this project I wear almost every hat myself: game design, programming, animation, UX/UI, and more. However, all the characters will be illustrated by different artists.
Also, Shake It: Lycoris is looking for many artists willing to draw a single character for the game — you can find more details in the dedicated on steam discussions
Join our community on Telegram — here you can follow smaller news about the game, get stream announcements, and simply chat with the community.
We will also actively support discussions on the Steam page, so feel free to create topics, ask questions, and share advice.
About me:
Born in 1996 in Kazakhstan
Graduated from Jiangsu University of Science and Technology with a degree in programming
5 years of experience teaching kids and teens (Unity, Python, Roblox)
Some minor experience developing PC and mobile games (less than a year)
By profession I’m a game designer, but in development I end up doing everything except drawing
Source
Changelog.gg summarizes and formats this update. How we read updates.
