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Steam News3 June 201511y ago

Update 1.9.1

This patch took a bit longer to complete due to its size of changes. It features big changes that may not look like much in the beginning but change alot in the end.

In this update4

Full notes

Full Shadows of War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition6 changes1 removal
  • Fixes
  • Gameplay
  • Performance
  • UI and audio
fixedThis patch took a bit longer to complete due to its size of changes. It features big changes that may not look like much in the beginning but change alot in the end. The whole Physics engine used has been switched out with another, and a new storage method for stats and campaign progress is used. Sadly this has the effect that previous saved stats and progress are not compatible. We also decided to make use of a new way of labelling patch number, the second value (in this case 9) represents the months since SoW launched. and the third value (in this case 1) represents the patch number of this month. This means that the next patch this month would be labelled 1.9.2 and next month would be 1.10. Also a bug that made the game freeze in loading screen should be fixed, but since we couldn't reproduce it properly and we only suspect it to be fixed we didn't include it in the patch notes, please report whether it is fixed or not. Now for the part that you all waited for, the patch notes:
changedChanged:Box2D Physics engine changed to Chipmunk Physics.
changedChanged:Several Physics and other performance improvements. (20-42% better performance)
removedChanged:Removed VF Physics option.
changedChanged:Changed Storage method used. (All previously saved stats are not compatible anymore)
addedAdd:'Reset' Button added to Campaign which resets campaign progress.

Shadows of War changes

fixedThis patch took a bit longer to complete due to its size of changes. It features big changes that may not look like much in the beginning but change alot in the end. The whole Physics engine used has been switched out with another, and a new storage method for stats and campaign progress is used. Sadly this has the effect that previous saved stats and progress are not compatible. We also decided to make use of a new way of labelling patch number, the second value (in this case 9) represents the months since SoW launched. and the third value (in this case 1) represents the patch number of this month. This means that the next patch this month would be labelled 1.9.2 and next month would be 1.10. Also a bug that made the game freeze in loading screen should be fixed, but since we couldn't reproduce it properly and we only suspect it to be fixed we didn't include it in the patch notes, please report whether it is fixed or not. Now for the part that you all waited for, the patch notes:
changedBox2D Physics engine changed to Chipmunk Physics.
changedSeveral Physics and other performance improvements. (20-42% better performance)
removedRemoved VF Physics option.
changedChanged Storage method used. (All previously saved stats are not compatible anymore)

This patch took a bit longer to complete due to its size of changes. It features big changes that may not look like much in the beginning but change alot in the end. The whole Physics engine used has been switched out with another, and a new storage method for stats and campaign progress is used. Sadly this has the effect that previous saved stats and progress are not compatible. We also decided to make use of a new way of labelling patch number, the second value (in this case 9) represents the months since SoW launched. and the third value (in this case 1) represents the patch number of this month. This means that the next patch this month would be labelled 1.9.2 and next month would be 1.10. Also a bug that made the game freeze in loading screen should be fixed, but since we couldn't reproduce it properly and we only suspect it to be fixed we didn't include it in the patch notes, please report whether it is fixed or not. Now for the part that you all waited for, the patch notes:

1.9 -> 1.9.1

Changed:

  • Box2D Physics engine changed to Chipmunk Physics.

  • Refactored / Cleaned up code.

  • Fast-Forward is now 4x faster instead of only 2x.

  • Several Physics and other performance improvements. (20-42% better performance)

  • Flashlight has been made slightly brighter.

  • Removed VF Physics option.

  • Changed Storage method used. (All previously saved stats are not compatible anymore)

Add:

  • 'Reset' Button added to Campaign which resets campaign progress.

  • Render info now additionally shows which GPU is used.

  • Prompt is now showing up on first start of the game if the player wants to play the tutorial.

Fix:

  • Bunch of smaller fixes / improvements.

  • Minimap pointer still shown while all units dead.

  • Campaign match wouldn't finish / game stuck in loop.

Updated:

  • Engine updated to v206.

Source

Steam News / 3 June 2015

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