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Steam News29 September 20196y ago

Outstanding rendering with high frame-rate

Making a game with a lot of real time rendering effects is very hard and requires a lot of resources. This is why we had to put a lot of work into optimizing Shadows of Time.

Full notes

Full Shadows of time update

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What changed

0 fixes0 additions2 changes1 removal
  • Performance
changedMaking a game with a lot of real time rendering effects is very hard and requires a lot of resources. This is why we had to put a lot of work into optimizing Shadows of Time .
removedOptimization is about making the best and most effective use of a resource. In video games it means saving as much resources as you can without the player noticing it. The best way to achieve this is to put as much resources as you can on what the player can see and removing everything that's outside of the field of view.
changedWant to know how we managed to save as much performances as possible to save power on the rendering without affecting the game-play and the frame-rate? Go check our indieDB article.

Making a game with a lot of real time rendering effects is very hard and requires a lot of resources. This is why we had to put a lot of work into optimizing Shadows of Time.

Optimization is about making the best and most effective use of a resource. In video games it means saving as much resources as you can without the player noticing it. The best way to achieve this is to put as much resources as you can on what the player can see and removing everything that's outside of the field of view.

Want to know how we managed to save as much performances as possible to save power on the rendering without affecting the game-play and the frame-rate? Go check our indieDB article.

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Source

Steam News / 29 September 2019

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