Full notes
Full Shadows of time update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Making a game with a lot of real time rendering effects is very hard and requires a lot of resources. This is why we had to put a lot of work into optimizing Shadows of Time.
Optimization is about making the best and most effective use of a resource. In video games it means saving as much resources as you can without the player noticing it. The best way to achieve this is to put as much resources as you can on what the player can see and removing everything that's outside of the field of view.
Want to know how we managed to save as much performances as possible to save power on the rendering without affecting the game-play and the frame-rate? Go check our indieDB article.
Source
Changelog.gg summarizes and formats this update. How we read updates.
