Shadows Of Thornkeep
Steam News 29 March 20261mo ago

Version 0.7.5 – Deep Woods

Version 0.75 – The Deep Woods I’m back! And I’m back with another update. As usual, plans shifted a bit during development to better reflect game priorities and player feedback, but what matters most is that we keep mov…

Update log

Full Shadows Of Thornkeep update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes7 additions3 changes0 removals
  • Gameplay
  • UI and audio
changedAdditions & FixesHighlands biome retouched and partially reworked - it now looks much better and feels like a truly unique place in the world of Thornkeep
addedAdditions & FixesBlack Woods sprite rework completed, and werewolves added to better reflect the Werewolf Forest sublocation
addedAdditions & FixesDeep Woods side location added, featuring a new horrifying enemy the Forest Hulk
addedAdditions & FixesOverworld side locations (Overgrown Village and Deep Woods) now have a reason to visit, thanks to its unique vendors
addedAdditions & FixesWorld automap added (gave me a serious headache, but it’s finally working)
addedAdditions & Fixes5 more hero avatars added (3 male, 2 female)

Version 0.75 – The Deep Woods

I’m back! And I’m back with another update. As usual, plans shifted a bit during development to better reflect game priorities and player feedback, but what matters most is that we keep moving forward at a steady pace, getting closer to version 1.0 and to the vision of dungeon crawler I’ve always wanted to play since my childhood ;-)

Additions & Fixes

  • Second pass on grammar improvements

  • CosmeticHighlands biome retouched and partially reworkedit now looks much better and feels like a truly unique place in the world of Thornkeep
  • Black Woods sprite rework completed, and werewolves added to better reflect the Werewolf Forest sublocation

  • Deep Woods side location added, featuring a new horrifying enemy the Forest Hulk

  • Overworld side locations (Overgrown Village and Deep Woods) now have a reason to visit, thanks to its unique vendors

  • World automap added (gave me a serious headache, but it’s finally working)

  • 5 more hero avatars added (3 male, 2 female)

  • Preacher significantly buffed to better compete with other classes (now gains skill power from both INT and WIS attributes)

Near Future

For now, I’m steering away from endgame development and will be focusing on the open world and UI improvements all the way to version 1.0, as there’s still a lot of work to be done.

The next update will focus on adding the Highlands as a side location in the open world (connected to the swamps), along with a swamp enemy set sprite rework, continuing to replace older assets to match the new visual standard established in recent updates.

In addition, I’ll be revisiting most UI elements, especially character sheets and inventory. Right now, it’s not always clear what each stat does or which classes benefit from what. I’ll work on making this more intuitive with mouseovers and other improvements.

I would also like to finally introduce a new hero class to add more variety. Currently, there are a couple of dominant party compositions, and I feel a game like Thornkeep should offer more options.

Current Challenges

As the game continues to grow, it’s becoming harder to playtest everything thoroughly, and testing is taking up a significant portion of my development time. Please don’t hesitate to report any bugs or glitches you encounter in the community hub, ideally with a description and steps to reproduce the issue.

I hope you’ll enjoy the update as much as I enjoyed working on it. Thank you for your continued support, and see you in the next update!

With regards

Tryzna

Source

Steam News / 29 March 2026

Open original