Shadows Of Thornkeep
Steam News 16 November 20256mo ago

Update 0.5.5 is here!

Hello everyone! It was a busy week, but I’m back with another update, and I’m proud to announce that everything promised in the Roadmap thread is now here! It feels like a small miracle—if you had asked me on Friday, I…

Update log

Full Shadows Of Thornkeep update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone! It was a busy week, but I’m back with another update, and I’m proud to announce that everything promised in the Roadmap thread is now here! It feels like a small miracle—if you had asked me on Friday, I would have told you the final boss would need to be postponed until the 0.6 release. However, the integration of the boss abilities went surprisingly smoothly, and update 0.5.5 can be released as scheduled, even though I kept adding more and more features over the past two weeks in response to your feedback.

Extracted changes

0 fixes4 additions4 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
changedList of changes since EA release till 0.5.5autohide combat log to prevent UI overlaps
changedList of changes since EA release till 0.5.5combat UI revamp/combat assistant
changedList of changes since EA release till 0.5.5improved tutorial
addedList of changes since EA release till 0.5.5added combat tutorial area around basecamp, ratling mobs + scarecrow as tutorial boss.
changedList of changes since EA release till 0.5.5action buttons highlights and animated cooldown notifications for abilities
addedList of changes since EA release till 0.5.5lighthouse was added to the main camp + final boss encounter on top of it.

List of changes since EA release till 0.5.5

  • autohide combat log to prevent UI overlaps

  • disable facilities interactions when player have no physical body

  • combat UI revamp/combat assistant

  • improved tutorial

  • added combat tutorial area around basecamp, ratling mobs + scarecrow as tutorial boss.

  • action buttons highlights and animated cooldown notifications for abilities

  • keybindings

  • lighthouse was added to the main camp + final boss encounter on top of it.

  • coresponding achivements were added

While the list may not look very big, it was a two week sprint for me, and I believe it brings the game closer to the standards players expect from an Early Access title. Also, the final boss encounter closes the main starter section of the game, laying the foundation for the endgame mode that will be introduced in the next update (along with an explanation of what happened after you defeated the lighthouse warden).

What’s next?

The endgame mode will be the main focus of update 0.6. However, that doesn’t mean I won’t continue improving the base experience—I still have plenty of ideas to enhance the Thornkeep experience, and we’re far from done. In addition, I believe your feedback will continue shaping Thornkeep’s future as well.

Expect version 0.6 to land within a month, with possibly smaller updates in the meantime.

Thank you for your support, and with regards, Tryzna

Source

Steam News / 16 November 2025

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