Update log
Full Shadows Of Thornkeep update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello dungeon crawlers! It’s been an amazing ride so far, and *Shadows of Thornkeep* is getting ready for its Early Access launch, marking the beginning of an exciting new chapter in its journey.
Extracted changes
- Gameplay
The past month and a bit have been spent polishing the gameplay experience, adding quality of life improvements, enriching the games soundscapes, and even introducing gamepad support so you can enjoy dungeon crawling from the comfort of your couch.
Bad News
The game was originally scheduled to release on October 28th, and everything is ready for that date. Unfortunately, I need to delay the launch by one week due to unforeseen family matters. While I could press the launch button tomorrow morning, I would not be able to monitor the release throughout the day which could turn into a disaster if any gamebreaking bugs or major issues appear. I dont want to take that risk.
Good News
Ive arranged a free day for myself next week, so unless I get hit by a truck crossing the street Shadows of Thornkeep will officially launch on **November 4th**! This gives me one extra week for testing and adding a few more features to make sure everyone enjoys a smoother gameplay experience.
What to Expect Next Week
Youll soon begin your journey through Thornkeep, exploring the Veiled Thicket, Blackwood, and Swamp overworld areas each with its own underground caves and a unique dungeon - the Abandoned Village, Monastery Crypt, and Cove.
Each major area now features its own boss, dropping a fragment of the Thornkeep gate, preparing everyone for the first major content update after the Early Access launch.
Hope to see you all at a release, just a few more days to go!
With regards,
Tryzna
Source
