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Steam News1 December 20232y ago

v23.6.0: MEGA UPDATE, and MORE TO COME!

This update is a big one, and it is the first of two. The following things were added and/or adjusted: *Added new screen where the player can choose the adventure to play.

Full notes

Full Shadows of Rogue: The Sorcerer's Curse update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedThis update is a big one, and it is the first of two. The following things were added and/or adjusted: *Added new screen where the player can choose the adventure to play. There is only one for now, but more are planned to come in the future.
addedAdded 2 new playable classes, with their own main weapons, passive skills, and animations. *Added passive skill to all classes. *Added new location: Zalazar Castle, where the final boss' fight occurs. *Added 2 possible ending screens.
addedThe next update will bring: *1 new boss. *1 new item. *Different voices for each class. *1 new store where the player can buy defensive equipements. *bugfixes. *New sound effects. *There will be no more main items that change the player main weapon(like the flame sword), only accessory items with their own behavior and attack animations, so each class will have its own main weapon independently. This change will ease to make the main weapons upgradeable in a store in a future update so the player can go there and evolve his main weapon, changing both visually and in stats. *Improvements to Warrior class animations. *General improvements and better balance.

Shadows of Rogue: The Sorcerer's Curse changes

addedThis update is a big one, and it is the first of two. The following things were added and/or adjusted: *Added new screen where the player can choose the adventure to play. There is only one for now, but more are planned to come in the future.
addedAdded 2 new playable classes, with their own main weapons, passive skills, and animations. *Added passive skill to all classes. *Added new location: Zalazar Castle, where the final boss' fight occurs. *Added 2 possible ending screens.
addedThe next update will bring: *1 new boss. *1 new item. *Different voices for each class. *1 new store where the player can buy defensive equipements. *bugfixes. *New sound effects. *There will be no more main items that change the player main weapon(like the flame sword), only accessory items with their own behavior and attack animations, so each class will have its own main weapon independently. This change will ease to make the main weapons upgradeable in a store in a future update so the player can go there and evolve his main weapon, changing both visually and in stats. *Improvements to Warrior class animations. *General improvements and better balance.

This update is a big one, and it is the first of two. The following things were added and/or adjusted: *Added new screen where the player can choose the adventure to play. There is only one for now, but more are planned to come in the future.

*Added 2 new playable classes, with their own main weapons, passive skills, and animations. *Added passive skill to all classes. *Added new location: Zalazar Castle, where the final boss' fight occurs. *Added 2 possible ending screens.

The next update will bring: *1 new boss. *1 new item. *Different voices for each class. *1 new store where the player can buy defensive equipements. *bugfixes. *New sound effects. *There will be no more main items that change the player main weapon(like the flame sword), only accessory items with their own behavior and attack animations, so each class will have its own main weapon independently. This change will ease to make the main weapons upgradeable in a store in a future update so the player can go there and evolve his main weapon, changing both visually and in stats. *Improvements to Warrior class animations. *General improvements and better balance.

Source

Steam News / 1 December 2023

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