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Steam News19 July 20178y ago

Patch Notes - 7/19/2017

Hello everyone! The development of Shadows is coming to a close -- there's only a month left now until its release!

Full notes

Full Shadows update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! The development of Shadows is coming to a close -- there's only a month left now until its release! This update was focused on polishing some of the more antiquated aspects of the game, notably the tutorial which hadn't been revised for months.

What changed

5 fixes3 additions1 change0 removals
  • Fixes
  • UI and audio
  • Gameplay
fixedBug FixesFixed a bug where the final memory in the beacon room would take the player to the alternative ending memory instead.
fixedBug FixesFixed a bug where an unintended sound effect would play during the first memory.
fixedBug FixesFixed a bug where the player would not display a stopped animation when colliding with a wall.
fixedBug FixesFixed a bug where the player could hover a few pixels above the ground after double jumping.
fixedBug FixesFixed a bug where players could drag boulders into walls.
addedFeature ChangesAdded a sound effect for dragging boulders.

Bug Fixes

  • Fixed a bug where the final memory in the beacon room would take the player to the alternative ending memory instead.

  • Fixed a bug where an unintended sound effect would play during the first memory.

  • Fixed a bug where the player would not display a stopped animation when colliding with a wall.

  • Fixed a bug where the player could hover a few pixels above the ground after double jumping.

  • Fixed a bug where players could drag boulders into walls.

Feature Changes

  • Added a sound effect for dragging boulders.

  • A "Press E" indicator will now appear while standing on boulders but not pressing E.

  • After each memory, the character's understanding of the memory will appear at the bottom of the screen.

  • Updated the tutorial! The old text option is still available in-game, but when starting a new slot a visual tutorial will guide you through the first several cavern rooms.

  • Softened the edges of the runes so that they blend more into the obelisks.

  • Added dandelion spores that rise from the grass for aesthetic in the Far East Tunnels.

Source

Steam News / 19 July 2017

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