HomeGamesUpdatesPricingMethodology
Steam News4 December 201411y ago

Beta Release Notes 2.0.7

Beta Instructions We have begun public beta testing for the next update. This is COMPLETELY OPTIONAL, but if you'd like to try out the latest and greatest before it's available to the rest of the world, here's how you c

Full notes

Full Shadowrun: Dragonfall - Director's Cut update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

20 fixes12 additions8 changes1 removal
  • Compatibility
  • Gameplay
  • UI and audio
  • Fixes
changedBeta Instructions We have begun public beta testing for the next update. This is COMPLETELY OPTIONAL, but if you'd like to try out the latest and greatest before it's available to the rest of the world, here's how you can participate:
changedThen a drop down says: "Select the beta you would like to opt into"
changedChoose: Public Beta
addedYou should see some 'updating' traffic as Steam fetches new files for Shadowrun Dragonfall - Directors Cut. If you ever want to opt out of the Public Beta and return to the normal public build that everyone else has, you can repeat the process above and choose NONE from the drop down list. New Features, Improvements
addedTrigger: Added new environmental effect, fog to editor.
addedTrigger: Added new trigger: Move prop with speed.

Beta Instructions We have begun public beta testing for the next update. This is COMPLETELY OPTIONAL, but if you'd like to try out the latest and greatest before it's available to the rest of the world, here's how you can participate:

  • Go to Steam Library

  • Right click on Shadowrun Dragonfall - Directors Cut

  • Select Properties

  • Select Betas

  • Then a drop down says: "Select the beta you would like to opt into"

  • Choose: Public Beta

You should see some 'updating' traffic as Steam fetches new files for Shadowrun Dragonfall - Directors Cut. If you ever want to opt out of the Public Beta and return to the normal public build that everyone else has, you can repeat the process above and choose NONE from the drop down list. New Features, Improvements

  • TriggerAdded new environmental effect, fog to editor.
  • TriggerAdded new trigger: Move prop with speed.
  • UIAdded hover description to overwatch button.
  • UI: Item pickup popup will not trigger for that fail equip requirements.

  • SecretsSeveral new “modes” have been added.

Bug Fixes

AI: Improved wander AI.

AI: Resolved issue that caused AI to act incorrectly when losing LoS of targets.

AI: Resolved issue that prevented boss AI from attacking multiple times.

Character Creation: Resolved issue that caused some icons to be missing from Karma spend screen.

Character Creation: Resolved issue that could lead to characters having Totems/Etiquettes without the correct Karma spent.

Gameplay: Added logic to check for last downed actor when the rest of the team is detained or transitioned.

Hiring: Resolved issue that caused hiring prerequisites to fail incorrectly if actors had the Eye Datajack equipped as their only Datajack.

Save: Resolved issue that could cause story variables to not be reset after rewinding.

UI: Resolved issue that caused icons to not reappear after screen fade in/out.

UI: Resolved issue that caused keyboard shortcuts to remain active when typing in a text field.

UI: Resolved issue with sorting level on Team Advancement screen.

UI: Resolved issue with team pips not updating correctly.

VFX

Resolved issue that caused some multi-hit attacks to hit incorrect actors if target actor died before attack finished.

Bug Fixes

Dragonfall Campaign

  • Added additional dialog for Lucky Strike.

  • Added loading screen text for post Engineer mission.

  • Added loading screen text for post Feuerstelle mission.

  • Added loading screen text for post Settling Debts mission.

  • Added more player agency to Samuel Beckenbauer conversations.

  • Added more player agency to Trial Run mission.

  • Changed bomb planting behavior in the Engineer mission.

  • Improved prop placement in False Flag mission.

  • Improved prop placement in the Engineer mission.

  • Removed ability for Goldfish to have same conversation repeatedly with player in Hard Times mission.

  • Resolved edge case issue that caused loss of player control in the Trial Run mission.

  • Resolved edge case issue that caused mission the Drug Pit to be unable to complete.

  • Resolved issue that allowed AI to become trapped in inaccessible area in Dragonfall mission.

  • Resolved issue that caused animation issue when putting on a disguise in Earwig mission.

  • Resolved issue that caused Boss AI to be susceptible to mind controlling spells and abilities.

  • Resolved issue that caused both boss fights to be triggered in Settling Debts mission.

  • Resolved issue that caused empty player choices in conversation with Karl in Apex Rising mission.

  • Resolved issue that caused incorrect actors going hostile in the Trial Run, resulting in play blocker.

  • Resolved issue that caused incorrect sound to be played in Matrix of Loose Ends mission.

Source

Steam News / 4 December 2014

Open original post

Changelog.gg summarizes and formats this update. How we read updates.