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Steam News27 April 20262mo ago

Dev Update - Procedural Stages and Enemies

Hi everyone, I wanted to share a quick look at how Shadowlift: Zero Trace is shaping up! No two runs are the same All stages in Shadowlift: Zero Trace are procedurally generated.

Full notes

Full Shadowlift: Zero Trace update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition11 changes0 removals
  • Maps
  • Gameplay
  • Security
changedNo two runs are the sameAll stages in Shadowlift: Zero Trace are procedurally generated .
addedNo two runs are the sameThat means every time you play, the layout changes - new paths, new enemy placements, and new decisions to make on the fly. The goal is to keep each run feeling fresh, tense, and unpredictable.
changedNeoTech Security ForcesYou’re not alone in these facilities.
changedNeoTech Security ForcesThe buildings are protected by NeoTech security forces - a mix of automated machines and elite operatives designed to stop intruders fast.
changedNeoTech Security ForcesSome of what you’ll face includes:
changedNeoTech Security ForcesAutomated cameras that punish careless movement

Hi everyone,

I wanted to share a quick look at how Shadowlift: Zero Trace is shaping up!

No two runs are the same

All stages in Shadowlift: Zero Trace are procedurally generated.

That means every time you play, the layout changes - new paths, new enemy placements, and new decisions to make on the fly. The goal is to keep each run feeling fresh, tense, and unpredictable.

Levels are built from modular systems I’ve been developing, allowing for:

  • Multiple floors

  • Varied weather (snow, rain etc)

  • Dynamic encounters

  • Multiple routes through each area

  • Replayability without memorization

NeoTech Security Forces

You’re not alone in these facilities.

The buildings are protected by NeoTech security forces - a mix of automated machines and elite operatives designed to stop intruders fast.

Some of what you’ll face includes:

  • Automated cameras that punish careless movement

  • Small drones that swarm and pressure you

  • Armed guards patrolling key locations

  • Heavy combat mechs controlling large areas

  • ... and others for you to discover when you play the game!

Each enemy type is designed to force you to adapt - positioning, timing, and quick decisions are everything.

Built solo, evolving constantly

Shadowlift: Zero Trace is being developed as a solo project, with a big focus on:

  • tight, responsive stealth and combat

  • interesting enemy behaviors

  • varied procedural level design

There’s still a lot more to come - more stages, more enemies, and more systems to make each run deeper and more intense.

Wishlisting helps a lot

If this looks interesting, please consider wishlisting the game.

It really helps with visibility on Steam and makes a huge difference for development.

Thanks for following along - more updates soon!

Alex

Source

Steam News / 27 April 2026

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