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Steam News15 July 202628d ago

Shadowbane: Resurgence Weekly Patch Notes

I. Server Maintenance Notice Maintenance Window: **Eastern Daylight Time (EDT)**, July 16, 2026, 02:00 – 06:00 (Beijing Time UTC+8 14:00–18:00 minus 12 hours for EDT daylight saving) Maintenance Method: Full server shut

In this update15

Full notes

Full Shadowbane: Resurgence update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition8 changes1 removal
  • Server
  • Gameplay
  • Maps
  • Balance
  • Fixes
  • Events
changedI. Server Maintenance Notice
changedMaintenance Method: Full server shutdown for update. Login will be unavailable during maintenance. All players are advised to log out in advance to avoid abnormal data loss.
addedThe brand-new Mine War System is officially live!
removedI. System OverviewMine War is the core guild PVP gameplay of the game. There are a total of 34 mining strongholds across the whole map, classified into three tiers T1-T3 based on scale and value. The system adopts the core model of "Gold Bidding Access + Guild Battlefield Contest". Guilds obtain battle eligibility via gold bidding and enter mining nodes to fight during designated activation periods. The winning side gains ownership of resource output from that mining node. The original distance-based output decay mechanism has been removed. All mining nodes follow unified tiered output standards, and overall resource production is raised compared to the original version,Miners cannot be placed temporarily..
changedII. Mining Node Tiers & Output SystemAll 34 mining nodes are divided into 3 tiers according to participant capacity and resource volume, with corresponding bidding thresholds and output scales:
changed1. Tier 3 (Premium Mines)Contains all resource types, with the highest output in the game. Total production is increased from the original baseline with no distance decay.

Shadowbane: Resurgence changes

changedI. Server Maintenance Notice
changedMaintenance Method: Full server shutdown for update. Login will be unavailable during maintenance. All players are advised to log out in advance to avoid abnormal data loss.
addedThe brand-new Mine War System is officially live!
removedMine War is the core guild PVP gameplay of the game. There are a total of 34 mining strongholds across the whole map, classified into three tiers T1-T3 based on scale and value. The system adopts the core model of "Gold Bidding Access + Guild Battlefield Contest". Guilds obtain battle eligibility via gold bidding and enter mining nodes to fight during designated activation periods. The winning side gains ownership of resource output from that mining node. The original distance-based output decay mechanism has been removed. All mining nodes follow unified tiered output standards, and overall resource production is raised compared to the original version,Miners cannot be placed temporarily..
changedAll 34 mining nodes are divided into 3 tiers according to participant capacity and resource volume, with corresponding bidding thresholds and output scales:

I. Server Maintenance Notice

  1. Maintenance Window: **Eastern Daylight Time (EDT)**, July 16, 2026, 02:00 – 06:00

(Beijing Time UTC+8 14:00–18:00 minus 12 hours for EDT daylight saving)

  1. Maintenance Method: Full server shutdown for update. Login will be unavailable during maintenance. All players are advised to log out in advance to avoid abnormal data loss.

## II. Core Update Content

The brand-new Mine War System is officially live!

We have completely restructured mineral output mechanics. All mining nodes support free output switching, allowing you to independently select all types of ore resources for production at any mine.

Check the document [Mine War System Description] for full detailed rules.

After tomorrow’s update, all mines will revert to neutral unclaimed status upon activation and trigger Mine Wars one after another following their scheduled activation times! Mine War System Function Description Mine War System Function Description

I. System Overview

Mine War is the core guild PVP gameplay of the game. There are a total of 34 mining strongholds across the whole map, classified into three tiers T1-T3 based on scale and value. The system adopts the core model of "Gold Bidding Access + Guild Battlefield Contest". Guilds obtain battle eligibility via gold bidding and enter mining nodes to fight during designated activation periods. The winning side gains ownership of resource output from that mining node. The original distance-based output decay mechanism has been removed. All mining nodes follow unified tiered output standards, and overall resource production is raised compared to the original version,Miners cannot be placed temporarily..

II. Mining Node Tiers & Output System

All 34 mining nodes are divided into 3 tiers according to participant capacity and resource volume, with corresponding bidding thresholds and output scales:

1. Tier 3 (Premium Mines)

  • Quantity: 7 nodes in total

  • Participant Limit: Max 20 players per single guild

  • Bidding Rules: Starting bid 800,000 Gold; minimum single bid increment 200,000 Gold

  • Contains all resource types, with the highest output in the game. Total production is increased from the original baseline with no distance decay.

  • Representative Nodes: ValeofNarAddad, AerathHellendroth, AeranBelendor, PlainofAshes, SouthernBattleground, WesternBattleground, BoneMarches

2. Tier 2 (Intermediate Mines)

  • Quantity: 11 nodes in total

  • Participant Limit: Max 10 players per single guild

  • Bidding Rules: Starting bid 400,000 Gold; minimum single bid increment 100,000 Gold

  • Full range of resource types available; output equals 50% of Tier 3 mines. Total production is increased from the original baseline with no distance decay.

  • Representative Nodes: YmursCrown, TheDoomplain, TheBloodSands, ValkosWilds, HollochForest, TaintedSwamp, DerrosPlains, ThollokMarsh, TheBlackBog, SevaathMere, PhaedrasPrize

3. Tier 1 (Basic Mines)

  • Quantity: 16 nodes in total

  • Participant Limit: Max 5 players per single guild

  • Bidding Rules: Starting bid 100,000 Gold; minimum single bid increment 50,000 Gold

  • Output equals 25% of Tier 3 mines. Total production is increased from the original baseline with no distance decay.

  • Representative Nodes: EcklundWilds, AurrochsSkrae, Jotensgaard, HethlandHolm, HregendWildlands, RagnirHolm, DoomhornSkrae, KralgaarHolm, GreenswardPyre, Kharsoom, LethkhalivarDesert, Grimscairne, BraedochHighlands, FellgrimForest, AedrochHighlands, AshfellPlain

A small number of nodes are Bid-Only Mines:

  • Tier 3 Bid-Only Mine: WesternBattleground Starting bid 800,000 Gold; minimum single bid increment 200,000 Gold

  • Tier 2 Bid-Only Mine: ThollokMarsh Starting bid 400,000 Gold; minimum single bid increment 100,000 Gold

  • Tier 1 Bid-Only Mines Starting bid 100,000 Gold; minimum single bid increment 50,000 Gold

III. Mine War Activation Schedule Rules

1. Activation Windows

Mine Wars for all nodes launch in fixed daily batches, covering core active hours in morning and evening. Each window opens one Tier 3, one Tier 2 and one Tier 1 mine simultaneously to ensure guilds of all sizes can participate.

  • Morning Batches: 08:00, 09:00, 10:00 (3 batches)

  • Evening Batches: 19:00, 20:00, 21:00, 22:00, 23:00 (5 batches)

  • Low-tier mines operate during remaining hours (midnight & noon) to guarantee all-day resource supply

2. Single Session Duration

  • Each Mine War lasts 30 minutes (1800 seconds)

  • Regular mines refresh on an approximately 23.5-hour cycle and reopen at fixed daily times

3. Occupation Reset Rule

Once Mine A is captured, it will reset to neutral unclaimed status at the same time the next day. Guilds must re-bid to recapture it.

IV. Registration & Bidding Rules

1. Registration Permissions

  • Only Guild Council Officers and higher-ranking members may register and place bids via the designated NPC.

  • Parent guilds and sub-guilds hold independent registration rights. They do not share bidding quotas and compete separately.

2. General Bidding Rules

  • Blind sealed bid / real-time incremental bidding is adopted. Bids are submitted per guild. The two guilds with the highest bids after the bidding phase gain battle eligibility.

  • Bid gold is deducted directly from the backpack of the submitting officer. All bids submitted by multiple officers count toward the total bid value of their guild.

  • Failed Auction Rule

    If fewer than 2 valid guilds submit bids for a session, the auction fails. Registration reopens at the same time the next day and will not restart on the same day.

    Important Note

    All submitted bid gold is non-refundable, whether your guild obtains battle rights or not.

3. Bid-Only Mine Rules

  • Certain special nodes operate under bid-only mode with no battlefield combat required.

  • The highest-bidding guild gains full resource ownership of the node immediately after bidding closes, with no battle needed.

  • Resources are automatically delivered to the guild vault 30 minutes after the bidding phase ends.

V. Entry & Teleport Mechanics

1. Battle Entry

  • Members of the two winning bid guilds can teleport into the Mine War zone via the registration NPC during active battle hours.

  • Each guild has an exclusive fixed teleport spawn pair for every mine node, yet the assigned spawn point for each guild randomizes every war. The two factions spawn at different coordinates to avoid instant clashes at launch.

2. Non-Participant Clearance

Once the Mine War officially activates, all players inside the mine adventure zone will receive an evacuation prompt and be forcibly teleported back to town without retaining their current position.

VI. Battle & Settlement Rules

  1. The Mine War lasts 30 minutes. The guild holding the node’s core zone when time expires wins and secures exclusive resource output rights.

  2. After victory, the winning guild continuously receives periodic resource yields matching the mine’s tier standard until the next Mine War cycle starts.

  3. Resource rewards are distributed in unified fixed cycles, unaffected by the player’s distance from the mine. The old distance decay mechanic is fully removed.

  4. During active Mine War sessions, only members of the two competing guilds may stay in the mine zone; third-party guilds cannot enter to interfere. Any group exceeding the guild participant cap will be instantly teleported back to guild territory upon entry. Please adjust your participating team size reasonably!

Translation Notes for Steam

  1. All mine names adopt original English identifiers from your configuration file, no free translation.

  2. Game industry standard MMO terminology for Steam Western players: guild vault, blind sealed bid, participant cap, tiered output, non-refundable bid gold.

  3. Numerical values converted to full digit format (800,000 Gold) conforming to Western reading habits.

  4. Sentence logic simplified slightly without cutting any original rule details, suitable for Steam community posts / in-game item description text.

Source

Steam News / 15 July 2026

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