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Full Shadow Warrior 3: Definitive Edition update
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What changed
- Performance
- Gameplay
- Fixes
- UI and audio
Shadow Warrior 3: Definitive Edition changes
Hello everyone! We are happy to announce that patch 1.02 is now live. The patch delivers bug fixes and performance improvements, as well as a bunch of gameplay improvements based on community feedback!
We are actively reading and considering all the feedback you guys have been kindly providing us with via our social platforms like Discord and the Steam forums,thank you and keep it up!
Here is the full changelog and happy katana slashing!
Patch Notes
Fixed situation where weapon ammo count could be incorrect on pickup.
Changed default controller sensitivities .
Aim Assist improvements.
Fixed it so that Katana Elemental attacks can be used on triggers.
Level optimisations.
Various Improved performances.
Various audio fixes.
Fixed a rabbit's curse.
Stopped some enemies dodging freezing barrels.
Fixed a few instances of enemies getting stuck in the environment
Fixed a few places where the player could get stuck.
Fixed a bug where Wang could be armless if the Grapple Hook tutorial was reloaded.
Fixed the Tanuki sticking around when he should have moved on.
More Improvements on the French Localisation.
Fixed missing Japanese translation in menu.
Fixed an issue with the ice raft for machines running the game at more than 180fps.
Various level and collision fixes.
Fixed the bad behaviour of a number of demons in certain circumstances.
Made wall running more reliable.
Improved viciousness of Seeking Eye on certain enemies (that were being overlooked).
Improved character model LoDs.
Better stability when resuming title.
Controller rumble fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
