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Steam News22 October 20169y ago

Patch 1.1.3.0 Is Live!

Hey grasshoppers! New patch is here! Now we will start working on a new patch in order to fix any remaining issues. How to check current version? Press ctrl ~ to open the console Enter: _version and press enter Patch 1.

Full notes

Full Shadow Warrior 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey grasshoppers! New patch is here! Now we will start working on a new patch in order to fix any remaining issues. How to check current version?

Press ctrl ~ to open the console Enter

_version and press enter Patch 1.1.3.0 Balance and gameplay changes:

  • "Serene Mind" skill nerfed
  • "Auto-Reload" skill nerfed
  • "Like the Wind skill" nerfed, 5th stage added
  • "Second Chance" skill 4th stage added
  • "Arm of Orochi" weapon significantly nerfed

More auras on single enemy for Hard and Insane difficulties - More enemies attacking at the same time for Hard and Insane difficulties - Enemies speed increased for Insane difficulty - Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find - Upgrade drops quality now better reflects game difficulty - on higher difficulties better drops start occuring right from the beginning of the playthrough - Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description - Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) - Skill Points will be capped - Due to skills rebalance player will have all skill reset after map loaded - inventory will be automatically opened and message box will be shown - Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality - Final boss drop ("Ryuken" weapon) now available as final quest reward - More special enemies, more respawns and better loot on Free Roam missions - Elite and Superior enemy "Hellhound" won't fetch grenades now General fixes: - Fixed bug when player could pickup "King Skelletor" weapon before designed mission - Gauss rifle shot tuned down and smoothed, added alternative reload animation - Fixed bug when dual melee secondary weapon didn't inherit primary weapon stats (elemental, damage etc) - Fixed weapon being removed from inventory when spawned as turret on map change - Fixed "Destroyer of Realms" weapon turret throw animation - "Damage resist" player stat now works properly - Fixed "Second Chance" skill bug when player couldn't die even if none enemy was killed - Fixed bug when player frezees or looses weapon when damaged or killed during teleporting - Enemies with "Swift" aura now return to correct speed after unfreezing - Fixed "Belly" enemy animation when reacting to Grip of Darkness - Fixed entering T-pose for enemies with uzi. - Some cutscene fixes - Some walkmesh fixes - Some missions fixes UI changes and fixes: - Fixed crash when replacing gems in weapons - Fixed bug when player couldn't replace gem when all slots were occupied - Hint area on loading screen now resizes correctly - Added option to sell all junks with mouse, added confirmation dialog - Corrected various translation and textual errors, added missing strings - Fixed enemy "Tumor" mesh in Wanglopedia.

Multiplayer fixes

- Performance issue for co-op partners fixed - Fixed bug when "Bunny Lord" didn't drop loot for clients - Co-op network bandwidth usage optimizations - Fixed bug when using "Emperor's Touch" weapon produced excessive lags - Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutscene Engine fixes: - Fixed bug when game freezes on loading on 2-core CPUs - AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedHey grasshoppers! New patch is here! Now we will start working on a new patch in order to fix any remaining issues. How to check current version? Press ctrl ~ to open the console Enter: _version and press enter Patch 1.1.3.0 Balance and gameplay changes: - "Serene Mind" skill nerfed - "Auto-Reload" skill nerfed - "Like the Wind skill" nerfed, 5th stage added - "Second Chance" skill 4th stage added - "Arm of Orochi" weapon significantly nerfed - More auras on single enemy for Hard and Insane difficulties - More enemies attacking at the same time for Hard and Insane difficulties - Enemies speed increased for Insane difficulty - Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find - Upgrade drops quality now better reflects game difficulty - on higher difficulties better drops start occuring right from the beginning of the playthrough - Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description - Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) - Skill Points will be capped - Due to skills rebalance player will have all skill reset after map loaded - inventory will be automatically opened and message box will be shown - Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality - Final boss drop ("Ryuken" weapon) now available as final quest reward - More special enemies, more respawns and better loot on Free Roam missions - Elite and Superior enemy "Hellhound" won't fetch grenades now General fixes: - Fixed bug when player could pickup "King Skelletor" weapon before designed mission - Gauss rifle shot tuned down and smoothed, added alternative reload animation - Fixed bug when dual melee secondary weapon didn't inherit primary weapon stats (elemental, damage etc) - Fixed weapon being removed from inventory when spawned as turret on map change - Fixed "Destroyer of Realms" weapon turret throw animation - "Damage resist" player stat now works properly - Fixed "Second Chance" skill bug when player couldn't die even if none enemy was killed - Fixed bug when player frezees or looses weapon when damaged or killed during teleporting - Enemies with "Swift" aura now return to correct speed after unfreezing - Fixed "Belly" enemy animation when reacting to Grip of Darkness - Fixed entering T-pose for enemies with uzi. - Some cutscene fixes - Some walkmesh fixes - Some missions fixes UI changes and fixes: - Fixed crash when replacing gems in weapons - Fixed bug when player couldn't replace gem when all slots were occupied - Hint area on loading screen now resizes correctly - Added option to sell all junks with mouse, added confirmation dialog - Corrected various translation and textual errors, added missing strings - Fixed enemy "Tumor" mesh in Wanglopedia. Multiplayer fixes: - Performance issue for co-op partners fixed - Fixed bug when "Bunny Lord" didn't drop loot for clients - Co-op network bandwidth usage optimizations - Fixed bug when using "Emperor's Touch" weapon produced excessive lags - Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutscene Engine fixes: - Fixed bug when game freezes on loading on 2-core CPUs - AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options

Shadow Warrior 2 changes

fixedHey grasshoppers! New patch is here! Now we will start working on a new patch in order to fix any remaining issues. How to check current version? Press ctrl ~ to open the console Enter: _version and press enter Patch 1.1.3.0 Balance and gameplay changes: - "Serene Mind" skill nerfed - "Auto-Reload" skill nerfed - "Like the Wind skill" nerfed, 5th stage added - "Second Chance" skill 4th stage added - "Arm of Orochi" weapon significantly nerfed - More auras on single enemy for Hard and Insane difficulties - More enemies attacking at the same time for Hard and Insane difficulties - Enemies speed increased for Insane difficulty - Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find - Upgrade drops quality now better reflects game difficulty - on higher difficulties better drops start occuring right from the beginning of the playthrough - Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description - Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) - Skill Points will be capped - Due to skills rebalance player will have all skill reset after map loaded - inventory will be automatically opened and message box will be shown - Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality - Final boss drop ("Ryuken" weapon) now available as final quest reward - More special enemies, more respawns and better loot on Free Roam missions - Elite and Superior enemy "Hellhound" won't fetch grenades now General fixes: - Fixed bug when player could pickup "King Skelletor" weapon before designed mission - Gauss rifle shot tuned down and smoothed, added alternative reload animation - Fixed bug when dual melee secondary weapon didn't inherit primary weapon stats (elemental, damage etc) - Fixed weapon being removed from inventory when spawned as turret on map change - Fixed "Destroyer of Realms" weapon turret throw animation - "Damage resist" player stat now works properly - Fixed "Second Chance" skill bug when player couldn't die even if none enemy was killed - Fixed bug when player frezees or looses weapon when damaged or killed during teleporting - Enemies with "Swift" aura now return to correct speed after unfreezing - Fixed "Belly" enemy animation when reacting to Grip of Darkness - Fixed entering T-pose for enemies with uzi. - Some cutscene fixes - Some walkmesh fixes - Some missions fixes UI changes and fixes: - Fixed crash when replacing gems in weapons - Fixed bug when player couldn't replace gem when all slots were occupied - Hint area on loading screen now resizes correctly - Added option to sell all junks with mouse, added confirmation dialog - Corrected various translation and textual errors, added missing strings - Fixed enemy "Tumor" mesh in Wanglopedia. Multiplayer fixes: - Performance issue for co-op partners fixed - Fixed bug when "Bunny Lord" didn't drop loot for clients - Co-op network bandwidth usage optimizations - Fixed bug when using "Emperor's Touch" weapon produced excessive lags - Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutscene Engine fixes: - Fixed bug when game freezes on loading on 2-core CPUs - AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options

Source

Steam News / 22 October 2016

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