Full notes
Full Shadow Saw Us update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Shadow Saw Us changes
Starting with Version 0.3, Shadow Saw Us will no longer use pixel-art character portraits and will instead move to a fully hand-drawn art style. The goal is not only to improve the game's visual quality, but also to help more players discover and connect with the world of Shadow Saw Us.
Of course, the character artwork overhaul is only one part of the update. Side quests will offer more choices and branching outcomes than before. Many quests will no longer follow the straightforward paths seen in previous versions, giving players more freedom in how they approach the story.
Version 0.3 will also introduce collectibles, including posters and figures. Once collected, these items will be displayed inside Banana's house, allowing players to personalize their experience and track their discoveries throughout the game.
Most importantly, this is where the story truly begins to intensify. Chapter 3 will be significantly longer than Chapter 2, and players will finally start uncovering answers to many of the mysteries that have been building up so far.
I hope Shadow Saw Us can bring everyone happiness and enjoyment. The game may still feel small right now, but I am fully committed to seeing this project through to the very end.
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Source
Changelog.gg summarizes and formats this update. How we read updates.
