In this update1
Full notes
Full Shadow of Valhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Performance
Shadow of Valhalla changes
Thanks to all our fans & supporters! We are working hard to constantly improve the game, and will continue to provide updates every week or two! :)
The feedback we have been receiving from players has been invaluable! Let us know what you think! If you have more feedback to give the developers, thoughts on the game, or ideas you have that you would like to see in future updates, let us know on the Discord!
This week’s update includes some new weapons to try out (the war hammer is BRUTAL); some bug fixes; combat tweaks; and bHaptics peripheral improvements.
New Weapons!
Two-handed Viking Axe ("Skeggøx")
Two-handed war hammer ("Odin's Finger")
Bladed mace ("Skull Crusher")
Cool new single-handed Sword
Brutal orc machete
Bug Fixes & Improvements
Breakable helmets!
Improved enemy AI patterns and difficulty
Enemy combat logic improvements (More to come!)
Increased difficulty progression and enemy pacing
Optimization and stability improvements
Additional haptic responses for bHaptics peripherals
Improved LIV support for mixed-reality streaming
Tweaked the tutorial for player controls
A long list of minor bug fixes...
...also, here are a couple awesome videos from hilarious YouTubers BandanaGames and Walk The Plank!
Enjoy!
-Chicken Waffle dev team
Visit the game page for PressKit & VR hardware giveaway!
Source
Changelog.gg summarizes and formats this update. How we read updates.
