Full notes
Full Shadow of the Orient update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
- Balance
changedHard mode now deals 2 damage per hit from enemies and deadly obstacles - Improved hit detection on Weapons - Breakable stones now spawn coins and/or gems - Bosses are now a bit more difficult on hard mode - Moderate gameplay adjustments
Shadow of the Orient changes
changedHard mode now deals 2 damage per hit from enemies and deadly obstacles - Improved hit detection on Weapons - Breakable stones now spawn coins and/or gems - Bosses are now a bit more difficult on hard mode - Moderate gameplay adjustments
Hard mode now deals 2 damage per hit from enemies and deadly obstacles - Improved hit detection on Weapons - Breakable stones now spawn coins and/or gems - Bosses are now a bit more difficult on hard mode - Moderate gameplay adjustments
Source
Changelog.gg summarizes and formats this update. How we read updates.
