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Full notes
Full Shadow of Oryda update
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What changed
- Gameplay
- Maps
- Events
Shadow of Oryda changes
While developing Shadow of Oryda, I deliberately moved away from some genre conventions.
Not Everything Is About 100% Completion
You don’t have to collect every upgrade or clear every corner of the map. Exploration is encouraged, but never forced — the ending depends on your choices, not on your completion percentage.
Suits Instead of a Single Combat Style
Instead of upgrading one combat style, the game features three interchangeable suits:
Yellow — close-range combat
Green — fast, rapid-fire ranged attacks
Red — powerful long-range shots
Suits and their upgrades affect not only combat, but also exploration. They open new paths, destroy obstacles, and are actively used in platforming.
A World That Nudges You to Explore
I often rely on simple but effective design tricks — for example, walls exploding right in front of the player. If something collapses spectacularly before your eyes, it’s almost impossible not to investigate — even if the main objective lies elsewhere.
A Metroidvania with Light Base Building
The game includes a lightweight building system that allows you to:
receive hints,
craft resources,
interact more deeply with the world and its mysteries.
The Game Has Cheats
Cheats started as a development and testing tool, but eventually became part of the game itself. They remain in the release as Easter eggs, and one of them unlocks a higher difficulty mode with no checkpoints — for players looking for a serious challenge.
Shadow of Oryda is a compact adventure designed to be completed over a few evenings, featuring three possible endings and a strong focus on atmosphere, exploration, and player choice.
If this approach resonates with you, consider adding the game to your Steam wishlist — it helps the project a lot.
Source
Changelog.gg summarizes and formats this update. How we read updates.
