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Steam News24 December 20241y ago

Major Christmas Update.

This update features a lot of new content. Single Player now has a bit of dialogue when you choose Azrael.

Full notes

Full Shadow of Azrael 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
changedThis update features a lot of new content. Single Player now has a bit of dialogue when you choose Azrael. With each update I will continue to improve the single player campaign experience with more cut scene type of sequences, and add dialogue for each and every character. Single Player is also easier overall now with more continues being made available per mode. Hard mode now offers up to 3 continues instead of just one, for example. Easy Mode has also been made *extremely* easy for newcomers. A generic soldier fighter has been added in the campaign mode as well.
addedTeam Mode has also been added into the game. The controller can now use the Y button (Triangle Button on Playstation) to cycle through teams. Same for the player colors. Hovering the cursor over the name and clicking it will also change the teams, you'll see the name of the character change color. If everyone is on a different color, it automatically creates a FFA game. If there's more than one person with the same color, then it automatically makes it a team game. During a team game everyone on the same team will have matching colored auras.
addedStock Mode has also been added. The game up until now has been a race to a KO limit, or a frag limit. With the addition of Stock Mode, it becomes a last man standing battle like Super Smash Bros. If you hover the cursor over the very top of the screen during the player select, you'll be able to click to switch between modes.
addedHandicap has also been added. You need to venture into the options menu in order to turn it on. The options have also been revamped. Once you turn it on, hover the cursor over the handicap and adjust it from 1 to 10, 10 being normal and 1 being a tenth of the fighter. Each number is a factor of 10, so if you set it to 5 then you are 50% as powerful. The lower the number is, the less damage and knockback you do, and the more knockback you receive.
changedIn addition to other preset modes such as Quick Match and Normal Match, there is now an even faster mode called Lightning Match, which is only 3 KOs/Stock. All of the time limits have been slightly reduced for all of the preset modes as well.
changedThe HUD has also had an overhaul. It has been made super simple, displaying only the colored health and stamina bars and your KO/Stock amount. If you press the select button, it will switch it back to the way that it used to be. If you keep pressing select, it will display all of your stats overall. A simpler to read HUD makes it a lot easier for newcomers to jump into the game without being overwhelmed. The color of the stamina bar is now the same beige type of color for everyone, but the health bar corresponds to the team you are on.
Once you turn it on, hover the cursor over the handicap and adjust it110Once you turn it on, hover the cursor over the handicap and adjust it increased, buff

Shadow of Azrael 2 changes

changedThis update features a lot of new content. Single Player now has a bit of dialogue when you choose Azrael. With each update I will continue to improve the single player campaign experience with more cut scene type of sequences, and add dialogue for each and every character. Single Player is also easier overall now with more continues being made available per mode. Hard mode now offers up to 3 continues instead of just one, for example. Easy Mode has also been made *extremely* easy for newcomers. A generic soldier fighter has been added in the campaign mode as well.
addedTeam Mode has also been added into the game. The controller can now use the Y button (Triangle Button on Playstation) to cycle through teams. Same for the player colors. Hovering the cursor over the name and clicking it will also change the teams, you'll see the name of the character change color. If everyone is on a different color, it automatically creates a FFA game. If there's more than one person with the same color, then it automatically makes it a team game. During a team game everyone on the same team will have matching colored auras.
addedStock Mode has also been added. The game up until now has been a race to a KO limit, or a frag limit. With the addition of Stock Mode, it becomes a last man standing battle like Super Smash Bros. If you hover the cursor over the very top of the screen during the player select, you'll be able to click to switch between modes.
addedHandicap has also been added. You need to venture into the options menu in order to turn it on. The options have also been revamped. Once you turn it on, hover the cursor over the handicap and adjust it from 1 to 10, 10 being normal and 1 being a tenth of the fighter. Each number is a factor of 10, so if you set it to 5 then you are 50% as powerful. The lower the number is, the less damage and knockback you do, and the more knockback you receive.
changedIn addition to other preset modes such as Quick Match and Normal Match, there is now an even faster mode called Lightning Match, which is only 3 KOs/Stock. All of the time limits have been slightly reduced for all of the preset modes as well.

This update features a lot of new content. Single Player now has a bit of dialogue when you choose Azrael. With each update I will continue to improve the single player campaign experience with more cut scene type of sequences, and add dialogue for each and every character. Single Player is also easier overall now with more continues being made available per mode. Hard mode now offers up to 3 continues instead of just one, for example. Easy Mode has also been made *extremely* easy for newcomers. A generic soldier fighter has been added in the campaign mode as well.

Team Mode has also been added into the game. The controller can now use the Y button (Triangle Button on Playstation) to cycle through teams. Same for the player colors. Hovering the cursor over the name and clicking it will also change the teams, you'll see the name of the character change color. If everyone is on a different color, it automatically creates a FFA game. If there's more than one person with the same color, then it automatically makes it a team game. During a team game everyone on the same team will have matching colored auras.

Stock Mode has also been added. The game up until now has been a race to a KO limit, or a frag limit. With the addition of Stock Mode, it becomes a last man standing battle like Super Smash Bros. If you hover the cursor over the very top of the screen during the player select, you'll be able to click to switch between modes.

Handicap has also been added. You need to venture into the options menu in order to turn it on. The options have also been revamped. Once you turn it on, hover the cursor over the handicap and adjust it from 1 to 10, 10 being normal and 1 being a tenth of the fighter. Each number is a factor of 10, so if you set it to 5 then you are 50% as powerful. The lower the number is, the less damage and knockback you do, and the more knockback you receive.

In addition to other preset modes such as Quick Match and Normal Match, there is now an even faster mode called Lightning Match, which is only 3 KOs/Stock. All of the time limits have been slightly reduced for all of the preset modes as well.

Instead of it saying CPU Level 1-5, it now reads as follows: Level 1 is now Easy Bot. Level 2 is now Normal Bot. Level 3 is now Hard Bot. Level 4 is now Insane Bot. And Level 5 is Nightmare.

The HUD has also had an overhaul. It has been made super simple, displaying only the colored health and stamina bars and your KO/Stock amount. If you press the select button, it will switch it back to the way that it used to be. If you keep pressing select, it will display all of your stats overall. A simpler to read HUD makes it a lot easier for newcomers to jump into the game without being overwhelmed. The color of the stamina bar is now the same beige type of color for everyone, but the health bar corresponds to the team you are on.

Hazel also has a new ground Forward Smash animation. Spark effects are also bigger with Medium Attacks (Tilts) and even bigger with Heavy Attacks (Smashes) and clashes. The camera has also been slightly adjusted for each stage.

In future updates I will be adding more dialogue/campaigns for every character. I will also add tutorials and bios soon as well. I'm trying to finish up and fully release the game very soon. I hope everyone enjoys all of the new game changing content in this end of the year update, and that you are having a Merry Christmas and a Happy Holidays!

Nick

Source

Steam News / 24 December 2024

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