Full notes
Full Shadow of Azrael update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, everyone! Thanks for tuning in. I'd appreciate it if you left any criticism in the forums, it will really help me out a lot. Good or bad, it doesn't matter to me, I will try to address any and all concerns you guys have.
What changed
- Gameplay
Shadow of Azrael changes
That's the interesting part about all of this is that you get to sort of help me mold this game as it goes on. Right now there are only a couple of bugs that I know of, but if you can help me find more that would be great.
It's still missing a lot of features, even a basic character select screen and a single player campaign, but it's all coming in time. Right now I'm working on the ability to change your player's color so that mirror matches are much better. I'm doing the best I can and I'm dedicated to finishing the project over time. I'd much rather hear your input in the forum so that I can fix whatever issues you may have as I develop the game.
And just to fill everyone in on a couple of minor things about the gameplay, so that you know how to play a little better... If you hold both of the triggers (the super speed and block buttons) at the same exact time, you can power up your fighter and recharge your energy faster. If you triple jump and hold up on the third jump, you can fly. If you press down and jump, you deactivate flight.
I hope everyone enjoys my new game! It was created using the Hello Mario engine as a base, but not counting that, this is only 4 months of development out of me in total. I hope to keep the project going full steam and have it available 100% on every platform really soon with your help! Thanks a lot for taking interest and take care.
Source
Changelog.gg summarizes and formats this update. How we read updates.
