What changed
0 fixes1 addition0 changes0 removals
addedWe are working hard the get the game the most perfect possible before the official release this Halloween! Hope you will all enjoy! ------------------------------------------------------------------------------------------------------ 1. Instant HUD load after map transition drastically upgrading the loading time. 2. The old 5 stage Png Boss Life HUD been upgraded to 18 Png stage. ( Boss HP is more accurate. ) 3. Death and game over are now instant and working as intended. 4. Bloods generated when attacking or been attacked are now less cartoony and are not stuck anymore when the pause menu is triggered. 5. There is now footsteps sound effect in the game. ( Normal, Grass, Rock, Wood )( Both normal speed and Adrenaline speed have been included. )( They can be disabled when you reach a certain point in the game. ) 6. 3/4 of the inspectable in the game now block the HP regeneration as intended. 7. Various sound effects have been added to make the game more complete. ( including new one for all the boss’s. ) 8. HP deduction when getting attacked is now instant for more accurate results. 9. Various handcrafted or modded 3D assets have been included in the game to make the interaction more user friendly and realistic. 10. There is now an tutorial in the mansion hall for the save laptop the first time you enter the map. 11. There is now an Wall Board that show your golden coins and achievements progression in each room where you can save. ( all beside the Mansion Kitchen F1. ) 12. There is now NPC hidden in the game with various dialogue. 13. The adrenaline is now obtained a little more late in the game for added challenge. 14. The Chapter 0 DLC is now fully made and playable. 15. Added a lot more new furniture where some map looked empty. 16. You now have an light hallow and downgraded vision when entering the forest part of the game matching the need to obtain the lantern. 17. There is now an additional way to put water in the second jar and an new shortcut have been added to the second half of the game. 18. There is now additional stuff added to the intro of the game. ( mostly cosmetics. ) 19. Further improvements to overall game stability and other minor adjustments have been made to enhance the user experience. 20. More game mechanics and enhancements are going to be added if smile game builder updates are worth the update.
Shadow Fear™ Path to Insanity changes
addedWe are working hard the get the game the most perfect possible before the official release this Halloween! Hope you will all enjoy! ------------------------------------------------------------------------------------------------------ 1. Instant HUD load after map transition drastically upgrading the loading time. 2. The old 5 stage Png Boss Life HUD been upgraded to 18 Png stage. ( Boss HP is more accurate. ) 3. Death and game over are now instant and working as intended. 4. Bloods generated when attacking or been attacked are now less cartoony and are not stuck anymore when the pause menu is triggered. 5. There is now footsteps sound effect in the game. ( Normal, Grass, Rock, Wood )( Both normal speed and Adrenaline speed have been included. )( They can be disabled when you reach a certain point in the game. ) 6. 3/4 of the inspectable in the game now block the HP regeneration as intended. 7. Various sound effects have been added to make the game more complete. ( including new one for all the boss’s. ) 8. HP deduction when getting attacked is now instant for more accurate results. 9. Various handcrafted or modded 3D assets have been included in the game to make the interaction more user friendly and realistic. 10. There is now an tutorial in the mansion hall for the save laptop the first time you enter the map. 11. There is now an Wall Board that show your golden coins and achievements progression in each room where you can save. ( all beside the Mansion Kitchen F1. ) 12. There is now NPC hidden in the game with various dialogue. 13. The adrenaline is now obtained a little more late in the game for added challenge. 14. The Chapter 0 DLC is now fully made and playable. 15. Added a lot more new furniture where some map looked empty. 16. You now have an light hallow and downgraded vision when entering the forest part of the game matching the need to obtain the lantern. 17. There is now an additional way to put water in the second jar and an new shortcut have been added to the second half of the game. 18. There is now additional stuff added to the intro of the game. ( mostly cosmetics. ) 19. Further improvements to overall game stability and other minor adjustments have been made to enhance the user experience. 20. More game mechanics and enhancements are going to be added if smile game builder updates are worth the update.
We are working hard the get the game the most perfect possible before the official release this Halloween! Hope you will all enjoy! ------------------------------------------------------------------------------------------------------ 1. Instant HUD load after map transition drastically upgrading the loading time. 2. The old 5 stage Png Boss Life HUD been upgraded to 18 Png stage. ( Boss HP is more accurate. ) 3. Death and game over are now instant and working as intended. 4. Bloods generated when attacking or been attacked are now less cartoony and are not stuck anymore when the pause menu is triggered. 5. There is now footsteps sound effect in the game. ( Normal, Grass, Rock, Wood )( Both normal speed and Adrenaline speed have been included. )( They can be disabled when you reach a certain point in the game. ) 6. 3/4 of the inspectable in the game now block the HP regeneration as intended. 7. Various sound effects have been added to make the game more complete. ( including new one for all the boss’s. ) 8. HP deduction when getting attacked is now instant for more accurate results. 9. Various handcrafted or modded 3D assets have been included in the game to make the interaction more user friendly and realistic. 10. There is now an tutorial in the mansion hall for the save laptop the first time you enter the map. 11. There is now an Wall Board that show your golden coins and achievements progression in each room where you can save. ( all beside the Mansion Kitchen F1. ) 12. There is now NPC hidden in the game with various dialogue. 13. The adrenaline is now obtained a little more late in the game for added challenge. 14. The Chapter 0 DLC is now fully made and playable. 15. Added a lot more new furniture where some map looked empty. 16. You now have an light hallow and downgraded vision when entering the forest part of the game matching the need to obtain the lantern. 17. There is now an additional way to put water in the second jar and an new shortcut have been added to the second half of the game. 18. There is now additional stuff added to the intro of the game. ( mostly cosmetics. ) 19. Further improvements to overall game stability and other minor adjustments have been made to enhance the user experience. 20. More game mechanics and enhancements are going to be added if smile game builder updates are worth the update.