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Steam News1 June 202629d ago

Shadow Empire - Patch Update

DONE 1.32a , version #264 Fixed CTD with turn processing due to an Artifact generating Asset being lost Fixed CTD with a game load causing CTD Fixed issue with blocked Scrap Stratagem Fixed issue with target selection c

Full notes

Full Shadow Empire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

34 fixes2 additions5 changes1 removal
  • Fixes
  • Events
  • UI and audio
  • Gameplay
  • Security
  • Performance
fixedFixed CTD with turn processing due to an Artifact generating Asset being lost
fixedFixed CTD with a game load causing CTD
fixedFixed issue with blocked Scrap Stratagem
fixedFixed issue with target selection conditions for playing Master Spy Stratagems
changedIf playing Limited Political Difficulty you will not have Virtus Crisis Events anymore, neither Minor nor Major. This will make it much easier to stay longer in the same Political System. *
changedCapped the text for Commander in extreme HQ Name cases in the bottom Map UI part (sometimes was too long)

DONE 1.32a , version #264

  • Fixed CTD with turn processing due to an Artifact generating Asset being lost

  • Fixed CTD with a game load causing CTD

  • Fixed issue with blocked Scrap Stratagem

  • Fixed issue with target selection conditions for playing Master Spy Stratagems

DONE 1.32 , version #263

  • First of all: Big thanks to “ydmatrix2” from the Matrix Forums! Thx!

  • If playing Limited Political Difficulty you will not have Virtus Crisis Events anymore, neither Minor nor Major. This will make it much easier to stay longer in the same Political System. *

  • Capped the text for Commander in extreme HQ Name cases in the bottom Map UI part (sometimes was too long)

  • Fixed Scavenger Team Unit Feat. Also during running games.

  • If Task receives 0 BP then no skill rolls are made now

  • Operational Command Roll is now +25 for Martial Tournaments Regime Feat

  • Administration Roll is now +40 for Administrative Competence Regime Feat

  • Fixed combat mechanic to avoid a freak 0 attack value hit (because defend value rolled 0 as well)

  • Fixed Natural Relation Calculation to include salary effect from Apparatchik Feat

  • Fixed error with Salary payments to Rank #1 Leaders (it was fixed to 10 Cr instead of Salary Setting * 5)

  • Fixed MTH Policy Decision that was not showing all options

  • Made fixes to SSP production with SSF Assets, especially concerning those related to Fist Profile

  • Fixed the Political Picture when playing without Advanced Politics, but with NewGfx. (this time added the fixed gfx files)

DONE 1.31t2 , version #262

  • HotfixFixed Virtus effect of Syndic Computer Unplug (also for running games)

DONE 1.31t , version #262

  • Small fix to I/O Hack Stratagem *

  • Fixed capped modifiers >=100% in top of combat resolution popup.

  • Fixed a glitch where Arachnids (and others) could get a more generic troop type than they should have gotten.

  • Fixed Warrior Ideology Regime Feat to work. Also in running game

  • Fixed Circuitry I-IV Regime Feats to actually give Industrial Public Production Bonus (it didnt do that). Also in running game

  • Also fixed Circuitry Regime Feat mouse over to specify its “industrial” public bonus only.

  • Assured proper visible logging of all 3 Compu Upgrade Regime Feats.

  • Fixed glitch with appointment making relation drop under 0 (and related CTD with drawing portrait gfx)

  • Fixed Rarity modifier for Pol.Stratagems with Syndic Democracy

  • Made fix to Cult Stratagems that were half of them missing a validation rule *

  • Made fix to Interface that avoids exploit with playing Unit Feat Stratagems

  • Made fix to some Political Stratagems that target another Major Regime: If not Diplomatic than there is no play limit.*

  • Minor fix to combat logs (secondant skill increaser log too many)

  • Fixed a Vidcom NewGfx rendering bug when playing without Advanced Politics.

DONE 1.31s , version #261

  • Might have fixed the rare crash when generating Colossus Class Planets (added security code)

  • Also might have fixed a rare crash during watching AI move (added security code)

  • Fixed “Compu” Maintenance Stratagem. Failure roll now doesnt deactivate it. *

  • Fixed issue with savefiles while Compu in Maintenance Mode. (switched to Democracy)

  • Made some fixes to Leader Relation Decision impacts with Feudal Level.

  • Made big fixes to AI playing with Oceania Rules where it has chosen not to expand overseas due to local issues.

  • Made a fix to the AI playing with Oceania Rules that started on a small island next to huge landmass

  • Fixed Bottom UI for when SSF and Delegation at same time

  • Crusade now more weighted to be declared against Regime you have lower relation with

  • Fixed Rarity Modifer for Fanatical Autocracy

  • Fixed mouse over for Apparatchik Score *

  • Fixed some issues with Retract Law mouse over and Leader speech bubble

DONE 1.31r , version #260

Special Open Beta Testing required: For Raising new Formations… make sure nothing glitchy happens.

  • The low percentage chance (5% or 10%) for the ideological road becomes more lenient after 20 (for 5%) or 10 (for 10%) rounds (when you should have rolled it by now).. Eventually going to 20%.

  • Fixed a number of Stratagems that were detaching Advisor from the wrong Leader.

  • AI no longer destroys road during first 3 rounds after a Pol. system change.

  • Made a fix in AI new SHQ creation and SHQ

  • Zone assignments.

  • Fixed -1,-1 Leader reporting when transferring from Zone to SHQ

  • Fixed -1,-1 when transferring Items from SHQ with no Leader

  • Fixed Powerbook Stratagem, can now also be played on the Director *

  • AI better assigns Panzerhead.. If possible.

  • Made a fix in the combat algorithm that made some Unit Feats give too much bonus

  • Made a fix to sometime doubled logged Leader relation change after Decision

  • Made a fix to Model table in MNG tab and fixed combat/oil sometimes too high due to tech effects not taken into account.

  • Fixed National Recruitment Strat feedback to show correct TOTAL recruits recruited.

  • Fixed a bug with Raising New Units *=needs new game start with this version or higher

Source

Steam News / 1 June 2026

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