Full notes
Full Shadow Breakers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Maps
First off. I wanted to say thank you guys for all the positive feedback. The amount of downloads have far exceeded my expectations after launch and I couldn't be more happy about that. Many of you have reached out regarding suggestions and some bug issues. I wanted this first patch update to hopefully adjust as much as possible as I want everyone to have an enjoyable experience with my first game. I'm doing the best I can and I'm listening to make these improvements. Here are the current patch Updates releasing later today:
-Fixed issue where enemies sometimes launch into air during combat
-Fixed Bug that potentially opens up random widget after defeating skeleton enemies
-Increased Health of Cult Mobs/Npc's
-Added Save Point Locations and Save Feature to Fast Travel Points
-Cutscene will now only play at start of game, if you have saved once it will NOT play again
-Made enclosure around Boss Fight Smaller during Final Battle
-Removed Secret Tunnel Bug, Causing players to get stuck in map
-Adjusted Crab Attack Speed to more easily be dodged
-Fixed Bug when shield is equipped level up caused decrease in health
-Fixed Bug for Esc and X buttons that caused game to Force Close
-Updated Quest Menu UI
-Added Tutorial NPC
-Added new tutorial area to help players get a better feel for controls of the game and practice
Source
Changelog.gg summarizes and formats this update. How we read updates.
