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Steam News13 January 20265mo ago

Shades of Rayna 2 Is In Development

You can join Discord server here. I'm excited to officially announce that Shades of Rayna 2 is currently in active development.

In this update2

Full notes

Full Shades of Rayna update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition5 changes0 removals
  • Server
  • Gameplay
  • Balance
  • Maps
  • Store
changedYou can join Discord server here.
changedKey FeaturesSignificantly improved visuals compared to the first game
addedKey FeaturesA brand-new Necromancer class will be added
fixedKey FeaturesSold at a fixed price
changedKey FeaturesPlayers can equip: 1 active skill 4 passive skills
changedKey FeaturesMaps will follow the same style as Shades of Rayna 1, with moderately expanded layouts

Shades of Rayna changes

changedYou can join Discord server here.
changedSignificantly improved visuals compared to the first game
addedA brand-new Necromancer class will be added
fixedSold at a fixed price
changedPlayers can equip: 1 active skill 4 passive skills

You can join Discord server here.

I'm excited to officially announce that Shades of Rayna 2 is currently in active development.

This sequel is being built from the ground up with a clear goal: delivering a more refined, polished, and focused ARPG experience while staying true to the core identity of the first game. Based on everything I learned from Shades of Rayna, I am reworking systems, improving presentation, and simplifying complexity without sacrificing depth.

Key Features

  • Developed with Unreal Engine 5

  • Significantly improved visuals compared to the first game

  • Higher-quality and more fluid animations

  • Core mechanics from Shades of Rayna redesigned and presented in a cleaner, more intuitive way

  • All classes from the first game will return

  • A brand-new Necromancer class will be added

  • No Early Access — the game will release as a complete experience

  • Sold at a fixed price

  • No DLCs planned at launch

  • No relic system

  • Each class will have 10 unique skills

  • Every skill includes both an active and a passive component

  • Players can equip:

    • 1 active skill

    • 4 passive skills

  • Each skill has its own dedicated skill tree

  • No portal-based activities

  • Maps will follow the same style as Shades of Rayna 1, with moderately expanded layouts

Demo & Release Plans

  • A playable demo will be available when the Steam store page goes live

  • Demo planned: Q2 2026

  • Full release planned: Q4 2026

I’ll be sharing more details, visuals, and progress updates as development continues. Thank you for your continued support.

Source

Steam News / 13 January 2026

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