Full notes
Full Shades of Rayna update
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What changed
- Server
- Balance
- Gameplay
- Fixes
Shades of Rayna changes
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Shades of Rayna Update 1.0
-Fixed the problem with cooldown resets.
-Decreased the buy count of buy/sell items.
-Fixed the skill achievement problem.
-Decreased the chance of T10 Relic drops.
-Fixed the problem with getting the Witch Hunt progression bonus from npcs.
-Fixed the problem with Witch Hunt progression
WARRIOR
-Decreased Ancient Grounds damage from x3 of Earthbreaker damage to x2.5.
-Increased Ember Rage damage by x4.
-Iced Axe now gets destroyed when it first deals damage.
-Increased Iced Axe damage from x1 of Glacial damage to x2.
-Glacial now creates more Iced Axe.
-Decreased Vortex damage from x1 of Whirlwind damage to /1.5.
-Increased Whirlteor damage from x1 of Whirlwind damage to x1.5.
-Decreased Thundercall damage from x1 of Thunder Strike damage to /1.5.
-Decreased Falling Cut damage from x2 of Throw damage to x1.
-Fixed Falling Cut damage problem.
-Slice now has 33% chance to spawn another Sliced Wave and Slicotate per hit.
-Decreased Sliced Wave damage from x3 of Slice damage to x1.
-Decreased Slicotate damage from x2 of Slice damage to x1.
-Increased Greedy Slammer damage from x2.5 of Ground Slam damage to x3.
-Increased Beating Ground damage from x1.5 of Ground Slam damage to x2.
-Giant Ball now has increased area: original area times ball count (minimum count is 4).
-Giant Ball now has increased damage: original damage times ball count (minimum count is 4).
RANGER
-Increased Bouncing Fists area from 300 to 500.
-Increased Diverging Rain damage from x1 of Rain Arrow damage to x1.5.
-Decreased Poison Bubble damage from x2 of Poison Circle damage to x1.5.
-Increased Lightning Waves damage from x2 of Lightning Strike damage to x3.
-Increased Cutting Edge damage from x1 of Cutter damage to x2.
-Cutter now spawns more Cutting Edge.
-Increased Bombing Cut damage from x2.5 of Cutter damage to x3.
-Crossfire arrows now pierce on default.
ASSASSIN
-Increased Frosty Balls area from 400 to 600.
-Aqucicle now pierces enemies.
-Barrage now pierces enemies.
-Increased Gloode area from 500 to 600.
-Decreased Strike Blasts damage from x3 of Deadly Strike damage to x2.
-Increased Hell Spikes area from 300 to 500.
-Remnant now pierces enemies.
-Decreased the time of Fallen Orbs to explode.
-Increased Bladefall damage from x1 of Shadowfall damage to x2.
-Increased Bladefall area from 500 to 700.
-Shadowfall now spawns more Bladefall.
-Increased Bladefall spawn duration.
-Decreased Fallen Orbs damage from x3 of Shadowfall damage to x2.
-Increased Blood Surge damage from x1.5 of Sting damage to x4.
-Increased Blood Surge area from 600 to 1000.
-Decreased Carnage damage from x3 of Sting damage to x1.
-Decreased Blood Fangs damage from x2 of Throatcut damage to x1.
-Blood Fangs now move slower to deal more damage in certain time.
-Throatcut doesn't spawn 2 Blood Bombs anymore. It has 20% chance to create Blood Bombs on hit, just like Blood Fangs.
-Decreased Blood Bombs damage from x3 of Throatcut damage to x2.
-Decreased Blood Bombs area from 800 to 400.
LASHER
-Increased Skybomb area from 600 to 800.
-Tentacles now do 1 more attack.
-Increased Tentacles damage from x1.5 of Lilacurst damage to x2.
-Increased Hailash area from 250 to 300.
-Increased Hailash damage from x1 of Shatter damage to x1.5.
-Stumbare now moves slower to deal more damage in certain time.
-Decreased Whiponate damage from x3 of Stumble damage to x2.
-Cutting Waves now go through enemies.
-Increased Whipspear area from 500 to 800.
-Decreased Whipspike damage from x3 of Zephyr damage to x2.
-Fatal Zone now moves slower to deal more damage in certain time.
OUTLAW
-Decreased Barraboom and Consebarr areas. Now they're half of Barrelad area. It was the same before.
-Decreased Barraboom damage from x2 of Barrelad damage to x1.
-Decreased Consebarr damage from x3 of Barrelad damage to x1.
-Increased Ricochet damage from x1 of Bullet Rain damage to x2.
-Increased Bombardment area from 300 to 500.
-Increased Bombardment damage from x1 of Bullet Rain damage to x1.5.
-Increased Dynaboom damage from x1 of Dynamite damage to x2.
-Increased Noxior area by 1.5x.
-Noxior now doesn't explode on hit, it explodes after 0.5 second.
-Increased Noxfield damage by 2x.
-Bullet Mine now spreads around more.
-Increased Tracebo damage from x1 of Spiral damage to x2.
-Increased Landing damage from x3 of Spiral damage to x4.
-Spiral now moves further.
-Increased Thunray damage from x2 of Thunderfall damage to x3.
-Increased Thunray size.
-Decreased Bombardo damage.
MAGE
-Increased Black Smoke damage frequency.
-Increased Shadow Spike area from 250 to 400.
-Decreased Conboom and Sonboom damage by half.
-Increased Soiled Ground area from 250 to 500.
-Increased Soiled Ground duration from 3 seconds to 5 seconds.
-Corruption now spawns more Soiled Ground.
-Increased Inferno area from 400 to 600.
-Increased Explono area from 300 to 600.
-Decreased Explono damage from x3 of Inferno damage to x1.
-Increased Underburst area from 250 to 500.
-Increased Aqua Bomb area from 500 to 800.
-Tregour and Treboul now have 33% chance instead of 100%.
-Decreased Treboul area from 1200 to 800.
Source
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