As of June, our first major content update for Shade Hunters has arrived! While we've remained busy fixing bugs and trickling in small additions ever since the game's drop in March, MCU1 represented our first large dump
Full notes
Full Shade Hunters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions0 changes0 removals
Gameplay
UI and audio
addedWhile we've remained busy fixing bugs and trickling in small additions ever since the game's drop in March, MCU1 represented our first large dump of new content. Featured are:
addedNew unlockable characters: Vagabond, Infuser, (classified) -New primary maps, puzzle maps, and secret maps -New story branches, cutscenes, and endings based on difficulty level -New crafting system (end items intended for specific situations) -New player states, gameplay options, and soundtracks -New lore, story, and dialogue -New sound effects and additions to our original soundtrack -Balance tweaks, bug fixes, and more!
Shade Hunters changes
addedWhile we've remained busy fixing bugs and trickling in small additions ever since the game's drop in March, MCU1 represented our first large dump of new content. Featured are:
addedNew unlockable characters: Vagabond, Infuser, (classified) -New primary maps, puzzle maps, and secret maps -New story branches, cutscenes, and endings based on difficulty level -New crafting system (end items intended for specific situations) -New player states, gameplay options, and soundtracks -New lore, story, and dialogue -New sound effects and additions to our original soundtrack -Balance tweaks, bug fixes, and more!
As of June, our first major content update for Shade Hunters has arrived!
While we've remained busy fixing bugs and trickling in small additions ever since the game's drop in March, MCU1 represented our first large dump of new content. Featured are:
-New unlockable characters: Vagabond, Infuser, (classified) -New primary maps, puzzle maps, and secret maps -New story branches, cutscenes, and endings based on difficulty level -New crafting system (end items intended for specific situations) -New player states, gameplay options, and soundtracks -New lore, story, and dialogue -New sound effects and additions to our original soundtrack -Balance tweaks, bug fixes, and more!
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