Full notes
Full SGS Winter War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Events
- Fixes
- UI and audio
SGS Winter War changes
Improvements
- (AI) Increased mobility of AI-controlled units
- (AI) Reduced chances that an AI-controlled stack retreats on a region whose terrain does not allow supply
- (Air AI) Much improved assignation of Air Stacks for Attack and Defense moves
- (Air combat) Adjustments for better balance
- (Map) Reduced Height of mini map
- (PBEM) Saves that are not playable by the local player are now greyed for better readability
Fixes
- (General) Fixed game hanging on certain aerial rebase events
- (Summary phase) Fixed bug where regions won would keep green stripes on subsequent phases
- (Cards) Fixed bug where some cards were not playable while they should be
- (Cards) Fixed bug where all units were inflicted damages instead of only the units located in selected region(s)
- (Cards) Fixed game freeze due to cards being simultaneously deactivated and drawn
- (Cards) Fixed bug in card play conditions that resulted in some cards never being playable
- (Movement) Fixed issue where regions were incorrectly inaccessible through automated movement (right-click on stack)
- (Air combat) Fixed bug where air combat modifiers were not removed from units after battles
- (Retreat) Fixed bug that could cause retreating units to be destroyed although they had valid retreat destinations
- (PBEM) Fixed a bug that prevented the "Send save" button to be displayed at the end of the turn, the game would continue as if normal and not PBEM
- (Localization) Added missing localization in unit tooltips
- (Mouse cursors) Fixed mouse cursors that appeared scrambled on some systems
Source
Changelog.gg summarizes and formats this update. How we read updates.
