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Steam News7 December 20214y ago

Operation Hawaii

The game is releasing now, on this symbolic day. It is the first time we make a simulation of what could have existed at the time. Explore new situations with this new installment of the SGS series.

Full notes

Full SGS Operation Hawaii update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • UI and audio
addedThe game is releasing now, on this symbolic day. It is the first time we make a simulation of what could have existed at the time. Explore new situations with this new installment of the SGS series.
changedWe also used the opportunity to improve all other games of the SGS collection. List of improvements below.
changedIMPROVEMENTS
changed(Aerial Movement AI) Better management of stacking value limits. Attacks are now more focused on important regions for the AI's side.
changed(Aerial Defense Movement AI) Units that follow the same path are now grouped to speed up the action.
added(Localization) Added missing Unit descriptors.

SGS Operation Hawaii changes

addedThe game is releasing now, on this symbolic day. It is the first time we make a simulation of what could have existed at the time. Explore new situations with this new installment of the SGS series.
changedWe also used the opportunity to improve all other games of the SGS collection. List of improvements below.
changedIMPROVEMENTS
changed(Aerial Movement AI) Better management of stacking value limits. Attacks are now more focused on important regions for the AI's side.
changed(Aerial Defense Movement AI) Units that follow the same path are now grouped to speed up the action.

The game is releasing now, on this symbolic day. It is the first time we make a simulation of what could have existed at the time. Explore new situations with this new installment of the SGS series.

We also used the opportunity to improve all other games of the SGS collection. List of improvements below.

IMPROVEMENTS

  • (Aerial Movement AI) Better management of stacking value limits. Attacks are now more focused on important regions for the AI's side.

  • (Aerial Defense Movement AI) Units that follow the same path are now grouped to speed up the action.

  • (Localization) Added missing Unit descriptors.

Source

Steam News / 7 December 2021

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